Designing (Procedural) Monsters

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The world needs more monsters. indie game dev style.
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The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.

GrandHighGamer
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What about making the fish move out of water inside of a sphere of water? I love watching you make this world!

BaileysDad
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"Codewise antenna are just legs pointing up.."
This is true lore.

TheNewton
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"Code-wise, antennae are just legs that point into the air."

This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality.

Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps

bugjams
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i think you should let fish flop around like magikarp out of water

pineball
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remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.

kanopusfox
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What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?

Lolerburger
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Your game looks so amazing! That procedural monster generation and movement is super impressive!

tomandpug
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I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game

secretname
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Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.

fahlgorithm
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This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!

basicnodes
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I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!

noskcaj
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Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.

__invictus__
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Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.

Wishes_for_Fishes
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This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.

doublehamsam
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If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature.
Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.

MaeveWumbo
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"This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-"

"Oh."

enderdrane
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This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.

rigzmoviediaries
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I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.

EnordAreven
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so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now

miles