Все публикации

Fallout: Slow-Motion Water Simulation Breakdown | Lucas Stringhetti | Houdini Ho...

Digitex | Brickland | Houdini Connect

How to use Slap Comps 2 | Create a Painterly Post-Processing Effect

How to use Slap Comps 3 | Still Image Compositing

How to use Slap Comps 4 | Video Compositing

How to use Slap Comps 1 | Set up a Slap Comp

Dissecting a Complex Cube Rig | Satsuki Takase | Horizon HUG Tokyo

Gone in 60 Frames | Manuel Bamberger & Michael Gottschalk | Horizon HUG Hamburg

Prompting is So 2023: Researching New Interfaces for AI | Moritz Schwind | Houdini Horizon

ntLib: Houdini Open-Source HDA Library | Nitzan Tregerman | Horizon HUG Tel Aviv

PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon

Houdini and Other Rabbit Holes | Florian Bruchhaeuser | Horizon HUG Hamburg

Project GROT Procedural Ruins | 04 | Vertex Color Masks

Project GROT Procedural Ruins | 03 | Flesh

Project Pegasus | Roads, Tracks and Rivers 2.7 | More Gizmos!

Project Pegasus | Roads, Tracks and Rivers 1.3 | Discontinuous Paths

Project Pegasus | Create a Landscape Color Map 2.4 | Color Layer - Save As a Digital Asset

2024 Houdini Games Reel

Pillow Talk | Fianna Wong | Houdini 20.5 HIVE Paris

Character Animation Workflow | Warren Leathem | Houdini 20.5 HIVE Paris

Houdini 20.5 Keynote

Houdini Fur Lookdev | Overview

EPC Project GROT Procedural Ruins Part1 Fracturing

3. Project & Asset Walkthrough