Overwatch Fan Reacts to How it FEELS to Play Scout (Team Fortress 2)

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Original Video by the talented LazyPurple:

Overwatch Fan Reacts to How it FEELS to Play Scout (Team Fortress 2)
- Chocolate Kieran

#teamfortress2 #meettheteam #teamfortress2memes
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2500 likes and we'll react to the next one! If you want to catch this full reaction series then make sure to subscribe to my uncut channel in the bio too!

ChocolateKieran
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It's always fun watching someone learn about TF2 for the first time, it's wackiness is truly something to behold, plus the great characters equal a lot of fun.

victoriouswinner
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I love this guy. Can't wait until he sees how it feels to play soldier to see how absolutely insane rocket jumping is

gekks
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The skull is named "marked for dead" and if you have it then you get mini critted for every damage you take

georgevan
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So about the "does it do more damage at close range?" thing. Its what TF2 players call Damage Ramp Up, and Damage Fall Off. If you arent playing Demoman or Sniper, each weapon deals damage depending on how close or far away you are from your Target, so for Scout who has a Scattergun (which is just a better Shotgun), he wants to get up close and do his high burst damage at close range, but does decent damage at mid range. Hope this helps!

xray
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It’s heartwarming to see LazyPurple’s How it FEELS videos inspiring people to play TF2

Rookheimer
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9:19 heavy is a class that isn't very independent. he doesn't do anything particularly flashy and he's always at his best when he's helping someone else.

there are situations and modes where he does very well, but it's rare for him to be the linchpin class.

aganaom
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11:18

It's less meant to be a literal ability and more is a point on using your senses to try and find good enemy picks, because lazy listened and heard the medic use voice lines he roughly figured out where the medic was and took a flank to get to him and kill him

gasousnebule
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3:41
gotta enjoy the moment the man asked if a shotgun using class does more dmg the closer they are

nickangelosuson
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"is that an ability? can you see through doors?"
yes, and it's called "Hacking" and it's available for every class

Greyspecies
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Skull above your head means youre "marked for death". It means that every attack, unless its a critical hit, is a mini crit. Which i believe is 1.25 the initial damage.

Maxler
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1:20
The skull above the soldier's head there is the icon for the marked for death status. Players with this mark take all damage as mini crits(1.5x). The soldier's equalizer and escape plan weapons apply this status to the user upon being drawn.

AuraArondight
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I can’t wait for him to react to the sniper video

Because personally it’s my favorite

Even though the intro to Heavy’s video is my favorite the sniper was something that I just liked since I was a kid

The idea of picking off enemies so far away that they wouldn’t be able to fight back while also one shotted If I hit their head made me like it as much as the shotgun

I remember way back when I was playing splinter cell on xbox 360 that map with wires you could slide on one vent and raining and playing it with dad and my sister

God those were the days

powdereyes
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Meet the team animated is so funny it's not canon but it is hilarious to the community

cak
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Only a minute in, and I knew what had to be said. LOL JoJo's Bizarre Adventure. Also, I'm a bit new to the channel, but I love the vids, the work. Keep on Keeping on and stay cool as always

Diavolotheboss
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Being a medic in TF2 in public is a nightmare

Ruckels_A_Game_Enjoyer
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When there's a skull above your head, it means you're "Marked for death" so you take mini-crit hits. He was using a weapon called The Escape Plan, when you pull it out you get marked for death

mudderbad
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there's a mechanic called damage rampup/falloff that applies to nearly every attack. For the most part, it's a +50%/-50% damage case for rampup and falloff based on proximity. minicrits will ignore damage falloff but accept rampup, and deal 35% more damage, and full crits will ignore both rampup and falloff, and deal 3x base damage.

Scout has one of the exceptions. his scattergun has a 66% damage rampup. All shotguns have a base damage of 60, or 6 per pellet, before any stat card damage bonus or penalties apply. Normally this means 90 damage max per shot at point blank. Scout's primary can hit for 100, meaning in 1v1 he can kill anything but a heavy, or a soldier specifically wearing a battalions backup backpack, in two shots, as full ramped up shots deal 100 damage, and only those two cases have more than 200 hp in a 1v1 scenario.

The skull you saw is called 'marked for death' it's an effect applied by a few weapons, which Scout has one of them. The effect will cause the person marked to take minicrit damage from every attack until it wears off, unless the attack is a full crit which will override this. Scout can apply it to an enemy with a weapon called the fan o war. A gunbai he swings like a baseball bat. It deals 75% less damage per hit, but marks the person hit for death

speed in tf2 is measured in hammer units. 300 units is considered base speed. Scout is the fastest at 400 units. Spy and Medic are the only two classes besides scout with a faster speed than base, at 321. Pyro, Engie, and Sniper are all base speed. Soldier is at 240, demo is at 279, and heavy is at a whopping 231

10:35 That was the 'navy seals' copypasta being said real fast...and it was actually scout's VA reading it. Chiliofdestiny, you can find him here on YT.

fireblast
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3:40 Yes. And not only because shotgun. There is a mechanic of damage fall off/rump up based on distance, and scatterguns are hugely affected by it.
Also, distance in this equation is calculated always from player (regardless of the actual damage source) and always in moment of hit (regardless of player's position in moment of shot).

CounterfeitDuck
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I just love how this episode is full of Sonic music

Hugo-yzvb