Overwatch Fan Reacts to How it FEELS To Play Soldier (Team Fortress 2)

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Overwatch Fan reacts to How it FEELS To Play Soldier (Team Fortress 2)
- Chocolate Kieran

#teamfortress2 #meettheteam #teamfortress2memes
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2000 Likes and We'll react to the NEXT video in the series. Our next gameplay vidoe is coming up next so make sure to subscribe, also PLEASE go show some love to the original video in the description if you haven't already!

ChocolateKieran
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Ah, the How it Feels series -- always a classic. Frankly, for the work LazyPurple puts in these, he should call himself CrazyPurple.

BlueShellshock
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Quick explanation of the rocket boots:
Soldier has 2 pairs of boots. The first and more relevant ones are the gunboats, which drastically reduce the damage taken from rocket jumping. The second pair, the one he showed off, are called Mantreads. They allow you to take sharper turns and less knockback while rocketjumping. These are almost exclusively used on Trolldier and also have the niche use of being able to stomp on somebody’s head.

johannesneumayer
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6:48 They are celebrating because the Soldier killed the enemy Medic. As in previous videos, LazyPurple is covering competitive TF2, which is, despite how chaotic he's making it look in the videos, extremely tactical. Much more so than Overwatch. Killing the enemy Medic is often a great feat in a comp game, because it means the enemy loses all their progress towards an ÜberCharge. Much of the dynamics in comp TF2 is determined by which team is currently ahead in building their Über.
The reference to comp TF2 is also why he talked about the roaming Soldier earlier, as the guy who guards the flanks or jumps around the map. The other Soldier in the team would be the pocket Soldier, named after the term pocket heals, because he almost always stays around the main combo and protects the Medic.

Junakase
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to quickly summarize the trolldier loadout and the purpose of each item in said loadout:


rocket jumper: it's a normal rocket launcher which deals absolutely 0 damage both to enemies and yourself making the safe rocket jumps it's main and only purpose.


mantreads (the boots): they give you more air strafing controll and reduced knockback but their main aspect is the ability to deal damage to enemies by jumping on their heads from great heights.


market gardener (the shovel): it deals normal damage but has reduced swing speed. however it deals critical damage during a rocket jump so if you do a rocket jump and then swing early enough to hit your enemy WHILE still airbone you deal 195 damage which is enough to one shot every class other than soldier and heavy.

depressedkermit
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Quick Side Note: Pyro's Alt-fire (right click) is called the Airblast, and it functions similarly to Genji's Deflect.

However, Airblast can only reflect projectiles. To compensate, all reflected projectiles (rockets, bombs, Jarate bottles, etc.) are mini-crits (35% damage boost).

Diz_Y
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The playstyle Trolldier revolves around the “Market Gardener” a unique melee weapon that gets triple damage whenever you’re rocket jumping

C-W-S
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Yes that was Pendulum, part of oldschool TF2 meme culture was any sort of airshot esp in frag videos you should add in the song.

Also as for rocket jumping, it's def not easy for beginners to learn so don't know why chat was giving you a hard time about it. There's a whole sub-community of TF2 dedicated for just rocket jumping, and there's tone of custom maps to train beginners. I also recommend watching the SFM animation "Zero to Hero." It's a great tribute that shows the rocket jumping community and the jumps they do.

XC
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Btw in these clips 7:21 lazy purple is using a melee weapon which in exchange for slower swing speed and no random crits, in return gives crits while rocket jumping. The weapon’s name is the market gardener if you want more info

Magicjacken
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Pyro can basically reflect almost every projectile in the game, that goes from flares to arrows to rockets to grenade pills, everything but the sticky grenades turn into pyro's own damage, so you will take damage from a reflected rocket, but you won't take damage from a reflected sticky bomb (unless you detonate it yourself)

practicl
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Next will be my favorite class… How it feels to play Engineer.

Kinda bummed out that ya won’t be able to see the original version of one specific scene in that video though. The scene in particular was absolutely hilarious, but Lazy Purple had to edit it due to copyright about a year ago.

gamingmoth
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Yeah rocket jump can look dificult and advanced rocket jump actually is, but you only need the basic one to enjoy most of the time; just jump+crouch and aim at your feet, if you can reach to the roof of the houses in Harvest you are doing it good.

francisco
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R.I.P. Rick May, voice actor for the TF2 Soldier.

Trevthehedgehog
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Kieran! As a TF2 player with 2K hours, Rocket Jumping is an artform. The feature is legitimately a glitch in the code for TF2/Source Engine that allows grenades, rockets, etc to send you flying with very specific conditions (crouch and jump at the exact same time) and it takes hours upon hours to train yourself. Because if you look left faster than you are moving left, or you press the W key ANY TIME you are airborne you drop like an overweight fly. You're donezo. It's a fun skill to learn, but a punishing one to master. Learn basics and pogo, there are jump academies for it.

SparkTheKirin
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Pyro can reflect most projectiles (not all, there are some projectiles that can't be reflected) the ones you gab reflect at stickies, grenades, rockets, and even arrows(assuming you're skilled enough) just to name a few

nubychuriz
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9:07 hell no, one is jumping the other is blasting himself choosing a direction to blast on to boost himself on every possible surface

FairPlayClubChads
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Pyro can reflect not bullets (hitscan), but projectiles (rockets, pipe grenades, stickies, a literal jar of piss, anything that has travel time unless it's stated otherwise), it was implemented as an alt-fire after a while, when the devs found out that a low range class has a hard time against power classes (mainly soldier).
It can also push other players, so I can try to recreate my first (cheesy) play of the game in OW2 (I'm new to this) that I got after pushing the entire enemy team off a cliff with Lucio.

omoriperocondrip
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Pyro's airblast, as well as knocking back enemy players, allows him (her? them? it?) to redirect projectile weapons in a short cone directly in front of them. LazyPurple did a highlights video centered around it called "Return to Offender" which is still one of my favorite TF2 videos.

Airblast doesn't make Pyro a direct counter to Soldier, but it does mean that Soldier-Pyro is one of the more even matchups in the game. The airblast cooldown is almost the same as the fire-rate of the rocket launcher, so part of the Soldier counterplay can be delaying a shot to bait an airblast and catch the Pyro while he's vulnerable, or swapping to a secondary shotgun which can't be reflected. Pyro, on the other hand, usually wants to try to harry the Soldier with flames to bait the panic rocket, or try to use their faster Degreaser weapon swapping to get to their secondary shotgun before the Soldier has fully pulled out theirs.

BellesBideos
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Always glad to see new content creators doing some tf2, also i actually recommend lazy purple vids for guides since their fun and help you play the class. But then again there’s alot of good guides out there also rocket jump practice maps.

RedHeavy-
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2:15 When one team wins, all of their weapons get critical hits and the opposing team enters "humiliation mode", where they lose access to their weapons. This goes on for a few seconds before the round completely ends.

syweb