Unity Vs Unreal Engine In 2024 : Which Game Engine Should You Choose As A Beginner ?

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#unity #UnrealEngine5 #Uisco
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I have been fascinated with 3D since ancient times. But for some reason I thought that creating my own game engine from scratch would be easier than learning someone else's. I studied OpenGL a lot, tried to use PhysX and all this in C ++. I came across a post about the UE engine, probably the 3rd one, when I downloaded it, I just saw the source folder. And what, all this needs to be studied - no, I will do my own, I even created a channel on YouTube :)
But, everything was abandoned for a while. Further, after all, I decided to study the finished game engine. I started with Unity because it's simple. After reviewing a bunch of vids, it turned out to create a primitive 2D game that was never finished.Then a friend threw a video into the chat, where someone is making a game on Unreal Engine, and then I realized that UE is not just source code, but a full-fledged editor, no worse than Unity, which does not require you to constantly write code for each action, unlike Unity.
Therefore, I do not think that UE is harder to learn for a beginner than Unity. Therefore, my personal advice is to choose Unreal Engine!
Thank`s:)

granddgames
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I tried learning Unity but I realized I am so familiar and comfortable with Unreal that I decided to stick to it and it's been an amazing journey, especially since I can't code to save my life.
It doesn't matter which engine you like, but stick to one. They all have pros and cons. It just takes time to learn, as with anything else

One thing I will say about Unreal is it's free and doesn't force a "Made with Unity" logo on your game

InkRibbon
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Thank you vey much for this video! It helped me to deside which engine to use! bye!

OleksiyInRealWorld
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Been learning game development for almost 12 months. I remember trying to compare Unreal and Unity engines but now realise that was pointless. Things to keep in mind if you're looking to start:
1. Just because one engine does something better, doesn't mean the other is bad. Both are fantastic and comparing engines is not the right way to decide.
2. Comparing scripting languages is what people should be more concerned about.
Unreal = C++ (if you're into learning and like a challenge) and Blueprints (Visual scripting which most people seem to use because C++ is too hard).
Unity = C# (not as fast as C++ but still very fast and apparently faster than Blueprints) and because it's easier/has better documentation you'll be able to get good faster and do more with it.
But if you know one already, just stick with that.
That's how i feel anyway. Unreal and Unity both have visual scripting and written languages and it's more important which one of those you'll want to learn and just don't stress too hard about the engines themselves.

danotg
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For a career in a AAA studio, I'm finding a demand for unreal knowledge. I think for starting or a small studio then Unity. ideally have an open mind with both but specialise in one.

prosealien
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Time to update Unity Pricing. They just killed the Plus Plan so you now jump straight to Pro, and coming in January they are adding a 20c run time fee per install. Insane!

n_mckean
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Notes:
Unreal:
is better in graphics, platform is resource rich, educational sector dominance
Not beginner friendly
Resource Intensive need to spend money on your system buy/upgrading it
Free to use, share revenue beyond a threshold.

Unity:
User friendly, Intuitive work flow
Cross platform applicability like PC/Console/Mobile
Tools like Visual scripting to avoid coding
Education community tie ups just like Unreal
Easier to learn than Unreal
Quality graphics are hard to achieve here than Unreal
Free to use, advanced feature need to be bought and upgraded.
Easier to learn than Unreal.
Performance is lower than Unreal.
Realistic Physics and Graphics harder to achieve than Unreal.

Multiple platforms :
Unity engine Mobile friendly
Unreal for Console games
Although both are cross platform compatible
Unity has better asset store than Unreal.

rahulvats
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For beginners trying to decide: go with the one that has the easiest of use and most documentation/youtube tutorials, that would be Unity. This video does a disservice when talking about Unity's graphic fidelity while showing mobile game graphics and Unity's outdated particle system, which is replaced by node based vfx & shader graphs. Look up Unity's "Heretic" & "Enemies" short films, Unity can do state of the art graphics fidelity.

prototype
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Unity seems like the obvious choice for a start-up Indie dev. Some low poly asset flips mixed with your own ideas should give enough an idea on how good your imagination and logic is to create something interesting.

You'd want ease of access to many players who can give you feedback on your game. The high fidelity renders of UE are useless at this stage.

finality
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Thanks! I want to develop an interactive VR experience, but bringing in live captured data (360 video, photorealistic scans etc). Which game engine would you recommend for such a purpose?

jayforcinema
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I feel like there are a bunch of tutorials of UE5 but they were quickly outdated with UE's update. And everyone seems to make the same tutorial that only helps in doing one thing. The only unique one I really found is your 2d fps and sidescroller one. Which I've bought both of, but waiting for the updated versions. I've searched stuff like racing sims for UE5 or even just driving and there was nothing. Found a few done in UE4 though.

bongo
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imo,
For 3D/2.5D, Realistic Art Style, Console/PC > Unreal
For 2D > Mobile/Web, Stylised Art Style - Unity
either can be done on both engines, but each have their stronger sides with respect to certain type of games. ✌🏼

LoneWolf-tkem
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Documentation, for me, is Unreal's biggest issue.
The engine can do anything, but figuring it out sometimes can take waaayyyy too long.

Leomerya
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i am programmer i love c++ & unreal engine 5 🥰

ANASCGI
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From my point of view, one big issue of Unity is not having a source code. Unity lives in past times like in old times(pre 2014) where you had to be billionaire to buy access for full source code.

forcews
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I am a student interested in programming and game development. Can you tell me what level of Python or C programming skills I need to use the game engine in the video?

JGE
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Will I love unreal engine more then unity. And I also work on cyber security in college so yea I learn how to creating codes .

pvuwyxm
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Good explanation (Unity Vs Unreal Engine video In Year 79023 : Both are good. Its about what

ananths
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Correct me if im wrong, but
1) both engines take a royalty fee.
2) unity is multiplatform, however to develope on console. You must buy a unity pro subscription. Whereas for unreal, you dont need to pay extra for developing on console.

For example, for playstation, you already are required to get a dev kit + sony subscription. Adding that to unity's subscription can double your cost which isnt really ideal for indie devs.

However C# is much easier and unity is definatly the easier to use of the two, they each have their ups and downs. Im not hating, just thought this might be an important point to some people.

aristos
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Unity requires purchasing fixes in their asset store due to deprecated functions and broken replacements they never fix. You will spend a lot of money fixing the issues yourself and buying your learning experience. And what you learn is how to tip toe around fragile functions and how much taped garbage is required to make Unity work for your deprecated game.

Unreal does not have this problem. It is fully functional. But it does take more time to learn it's advanced features and does not do 2D very well at all. It also has fewer platforms it can export to.

And that is why everyone is switching to Godot.

HalkerVeil