Unity to Unreal Engine 5: Was it Worth It?

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In this Devlog I'll discuss the pros and cons and my indie gamedev journey of switching from Unity to Unreal Engine 5 for my open-world racing game.

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//About me:
My name is Jan, I have been doing game development and coding for over 11 years now. I am working hard to publish Videos, which can be anything from Tutorials, Devlogs and to Asset-/Game-Review

#ue5 #devlog #racinggames #ue5devlog
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Work as a game dev for 13 yrs, I use both of them. While they can do almost the same thing, Unity got 2 key advs over UE, they're .NET and UI, while UE is super friendly to the whole team, not just the programmer.

abclef
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I did the same thing after almost 10 years and I'm not going back to Unity. I'm building a game that requires good quality lighting and Unreal's Lumen makes it so much easier than Unity. On top of that it has some very useful tools out of the box like behavior trees that I really needed.
If I had to build a lower budget game I think I'd consider Godot right now, it might be 80% of what Unity is but being open source. idk Unity is in a weird place right not

dinoac
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From a South African, I appreciate that you included Zuma in your Video😂😂

phanta_orunjha
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I made the switch, and it isn't that bad. I honestly felt like I moved from a toy to a more professional setup actually.

stevenpike
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If they just supported C# in unreal it would be a no-brainer

ToadieBog
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War dein drift clip mit der Physics simulation aus dem pack gemacht oder hattest du das nur mit scaling von friction usw gemacht? Ich hab das auch probiert für vr aber hab da schwer die richtigen Werte gefunden… Vielleicht tips?

HannoBallin
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You earned another sub, nice story :)

MonsterJuiced
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I had a course this year that forced me to learn ue through C++ and it was hell. Every second I was coding I was just thinking about how sexy Unity is. I think the blueprint is way more usable though so I understand you sticking to it. Also I'm not a fan of having so many features and feeling force to use their whole actor system. I prefer to create my own systems in unity with only Monobehaviour as a base.

sneakysunset
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So now you finally made a good performing game on steam ? Can you post a link?

greenpixel
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3:25 Retainer Box accepts only one child, same as border, button etc. Honestly I would just use horizontal or vertical box, people usually only use retainer box when they want what is in them to be rendered as a render target first.

nikolaaa
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I use UE because I love cpp :D
**Pillar men theme starts to play**

leshommesdupilly
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I watched the video, then I see it only has 80 subs, wtf? Subbed!

Enivoke
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Enjoyed every second of it. Subscribed! 💛
I wish every Unity user at least could've tried to understand this instead of starting a debate without any knowledge...

phantomabid
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unity is better for me versus Ue5, the real question is, what will you do with the engine?

Zinzinnovich
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Actually I was using unity for 3 years and I switched to Unreal Engine like 2 years ago and I learned it fast so I think its actually easy to switch, like if a 13 year old boy did it you could too

strahinjamaksic
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troubleshooting in unity is way easier than Unreal and im not talking about fking blueprints im talking about C++ errors. The only thing that kept me sane was using a student version of Rider IDE. After i compiled my shitty game i uninstalled EPIC GAME launcher. And dicided to do 3D Art instead i lost so many braincells.

Damian_DH
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I have used both in the beginning i find unity little better to start with so i am Starting my journey as a unity dev but i personally would love to Switch to unreal because i have used it a little and i loved it too

alexstar
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I switched almost two years ago. Zero regrets.

FPChris
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Im still using Unity, I know it too well

PeterMilko
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its crazy all this devs that have to switch engines because they are almost about to reach the $200.000 threshold and need to switch asap!

juancamacho