Helldivers 2 - I Tested EVERY New Weapon Change In The Latest Update!

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I Tested every new Primary Weapon Change in the Latest Helldivers 2 Balancing Update. Here's what I found.

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═════════ Timestamps ════════
0:00 - Intro
2:13 - CB-9 Exploding Crossbow
5:08 - BR-14 Adjudicator
7:26 - SG-8P Punisher Plasma
10:13 - Arc-12 Blitzer
13:30 - R-36 Eruptor
17:13 - LAS-16 Sickle
18:17 - Las-5 Scythe
19:39 - R-36CS Counter Sniper
21:30 - R-63 Diligence
22:48 - Jar-5 Dominator
23:33 - Liberator Concussive
25:16 - AR-23 Liberator
27:08 - Outro

══════════ Socials ══════════

══════════ Official Game Summary ═════════
Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.

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#helldivers2 #helldivers2news #helldivers2update
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What do you guys think of the current state of Helldivers 2? Did you like the changes that were made in the update? What is your new favorite weapon after all the balancing changes?




═════════ Timestamps ════════
0:00 - Intro
2:13 - CB-9 Exploding Crossbow
5:08 - BR-14 Adjudicator
7:26 - SG-8P Punisher Plasma
10:13 - Arc-12 Blitzer
13:30 - R-36 Eruptor
17:13 - LAS-16 Sickle
18:17 - Las-5 Scythe
19:39 - R-36CS Counter Sniper
21:30 - R-63 Diligence
22:48 - Jar-5 Dominator
23:33 - Liberator Concussive
25:16 - AR-23 Liberator
27:08 - Outro

SwanyPlaysGames
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the crossbow nerf was the funniest shit, nobody was even using it 🤣

viewsan
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The Scythe does much less damage per second than the Sickle, that's why it feels weaker. Giving it a damage buff would help but it would also make it more like the Sickle. So maybe they ought instead to give it some other effect to make it stand apart from the Sickle.

Maybe add a burning effect?
Or give it better armor penetration?
Something like that will make it more useful while not directly competing with another weapon we already have.

George
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The Blitzer doesnt actually shoot arcs that chain between enemies, rather, it shoots 5 individual bolts (50 dmg each) which each randomly select a target from whatever is in range. If there's only one enemy in range, all 5 bolts will hit the same target for max damage, but if there's more than one, the bolts will choose random targets, which can lead to group staggering.

krazyivan
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The crossbow got neutered, they said they slightly reduced blast radius but it feels like they halved it, the plasma punisher is not terrible now and I've used it instead

Ratsputin
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For the adjudicator I fully support the idea that because it was originally classified as a marksman’s rifle its reputation took a natural hit as comparably to the diligence’s, it was sub-par. If it started in the assault rifle slot from the beginning it would have been received much better. Still think it should get a magazine increase but it is…ok right now anyways.

selvbilde
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My problem with the ammo change is that different weapon have different size magazines, so reducing the ammo for some is a greater need even with full resupply.

Sora-Mi
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We need a training mode for strategem interactions and damage testing.

josephbecker
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I wish the crossbow had some kind of ability to change between bolt types in combat. An explosive one, an armour piercing one and maybe a static field or incendiary one. Not as powerful in any case to weapons dedicated to those uses, but would make the crossbow more versatile

KLLR
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I think the damage fall off they're talking about with the erupter is the splash damage. I'm DEFINITELY killing less small bugs per shot than before.

TheBigCeeJay
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A backpack that helps energy weapons would be pretty cool.

simoncleret
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Honestly the sickle having less reloads doesn’t matter. If you care, then you’re not using the weapon right. I almost never need to reload with it, I just switch to my secondary or support when it gets close to overheating. I don’t know why everyone is going crazy about this.

natures_guardians
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Idk, the crossbow was already not that good, it was just inferior to the eruptor.

Duranous.
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"Let's balance the game inversely so that it gets harder when there are less players! That's how _fun_ works, right?" - A Helldivers developer after doing a fat line of coke

flarpo
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The change to the crossbow is so weird to me, because while they said they were tailoring it to function as a single, medium target killer, it's now in competition with the scorcher and plasma punisher, both of which do the same job way better than it. They both have bigger magazines, more utility, more overall ammo, and are either easier to aim or can still actually do meaningful crowd clear. What's the use case for it now? The only thing I can think of for it is that it's silent when shooting, making it still good for stealth.

morgan
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I love how you talk about not being able to get killed by the eruptor fragmentation during a clip where you almost get hit by the fragmentation. Luckily that rock protected you.

Kyrox
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The blizer does not chain. It can pierce but only on small light armored enemies

The jar nurf is likely to stop people from killing mobile factory in 2 mags to the belly. Yes it could do that

LordRazer
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Thanks for all the thorough testing! The crossbow baffles me, I used it because it did what most other primaries couldn't: huge wave clear of small enemies. The radius was so large, but now it gets outclassed by all other single target primaries.

Nayr
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Thank you for testing all of these changes and putting together such a comprehensive video. Been waiting for something like this since the patch came out.

Gergely
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Id say they should up the mags on the Eruptor to 8, it was just too good before, but halving the total ammo was a bit crass of a change.
I love the adjudicator change, i have always liked heavy assault rifles, so having a Scar-H type rifle feels real nice when you want something a bit faster than the diligence.
Speaking of, real happy that the Diligence Counter Sniper is now a baby AMR, as it always should have been, weak on bodyshots, but decimates with headshots.

Akrilloth