Stress Testing Helldivers 2's Most OP Grenade

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The G-23 Stun Grenade is currently one of 3 utility grenades in Helldivers 2, arriving with the new Cutting Edge warbond. Because it can zone enemies on the spot, you would naturally assume it's the best grenade in the game. But is that actually the case? We thoroughly review it here to find out.

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It's a must-have. There's literally no mission I go into without it now at any level. But at the highest difficulties you want at least 1, if not 2 teammates running these.

I've even switched up my usual armour selection and started using the 6-nade gear. If only it closed bug holes too but no sense having it borderline broken haha

shooshooshooshooshooter
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When the grenade pistol releases these two are gonna be everywhere

lukeanderson
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This will pair especially well with the upcoming handheld grenade launcher.

tidalwave
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I'm scared of being hyberbolic, youtubers calling things OP then the devs sniff it out and nerf it :)

Boamere
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Definitely my favorite addition to the warbond and with the sickle it makes it all worth it IMO. Just skip the other weapons and get these, ez win and medals savings!
I'm excited for the Railgun video, it's still conceptually my favorite weapon and it's such a shame what happened to it; on paper a one-hit "risky" weapon that needs to be recharged at every shot has all the rights to be strong, but oh well...

DacianGradaMusic
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I did a video on the new localisation confusion booster and it did nothing to patrols at all. Other people have told me it's supposed to slow down how often bug breaches and drop ships can be called in. I've not tested that, but my experience is it makes no difference. I'd love to see you do a video on this as someone who's more knowledgeable about the game

BetterThanLife
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What this video actually showcases is that Total Annihilation music still goes hard over 25 years later

FaelienInvader
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I do like the stun but I do miss using impacts on those blastable doors

BobSmith-zjsp
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After watching this video I've come to the conclusion that the railgun needs another nerf 😂

Dgalvez
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only tangentially related but they need to make the flamer kill bug holes, idk about factories but definitely bug holes

nicholasleon
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for the heavier units other than the charger seems like it just makes the easy ways of killing them even easier, the heavy units arent bad on their own its just dealing with them WHILE getting swarmed by hunters or jetpack soldiers and berserkers which on that front, especially when running something like a slugger or scorcher which i akways do, it seems SO nice for dealing with swarms or getting them off you while to target hulk eyes or bomb a bile titan

burgchergler
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It does make me miss having the utility of impact grenades esp. in missions heavy with spewers but the fact it has strong use and strong drawbacks is what makes it balanced.

TsunamiWombat
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Three grenades to airstrike a tiny group of enemies.

Seems useful against heavies though. Save your turrets from chargers!

planetwomanizzi
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That G-23 + Anti-Materiel Rifle combo might just make me leave my dearly beloved Autocannon at home for a while.

AntExe-eymy
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I love pairing this with the EAT. I can close small bug nests or stalker lairs easily by calling the EAT down right on top of it. I also like to pair it with the eagle airstrike for the same purpose

Darksiege
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bro still finds a way to bitch about the railgun lol

russelmejimmie
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I love that most grenades have an actual application with downsides. Some arguably better than others but even the default grenade is still a good option

wsawbi
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hello thanks for your video.
what about a review on the super sniper ?

MrAlexblabla
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Honestly it would make sense if they made the duration proportional to size or health. There isn't much reason to use it on tiny guys as you don't get many grenades and they are for far more useful for big units.

thing
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The second they add that leaked 1 handed nade launcher it's over, it'll be a staple on everyone's loadout + stuns as grenades

valkrym
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