Technique for Creating Beautiful Level Design

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Here's a technique for creating better & more picturesque level designs.

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In the intro alone, there’s so many details and life to the town

noam
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This is, so far, the most interesting YouTube channel to learn pixel art. Thanks for giving us such much value, and good luck with Chef RPG. It looks amazing! already in my wishlist! ☺️

javianmuniz
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if you ever live-streamed while you worked on the game I'd 100% watch! really enjoyed learning about your process, pixel art & game dev is really interesting to me even though I'm a traditional artist

KelseyRodriguez
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8:03 wow that is such a great improvement. Very brave of you to change the design so drastically for the sake of our enjoyment. It looks good

MaryArts
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Fantastic insight into game design principles. I love that idea of considering each camera frame as it's own work of art to help build the world.

And my gosh, your artwork is beyond breathtaking! The level of detail is astounding.

ThePixelExpedition
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Your house scene was improved exponentially by that little fence and lamp post because of the perspective and you were so casual about it! It was a brilliant way to really create depth.

msterpunch
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This is the greatest video on level design I've watched so far. It tells great detail about the technical and artistic process behind of designing a game level. Not just tell principles to follow.

vedantshukla
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Your delivery of explanation, thought-behind-the-actions, and thoroughness, are very ASMR'ish. Your content is very much appreciated, at least by me!

davidwebber
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Everything look so good! I was going to suggest you make a game but then I finished the whole video and saw that you’re actually already doing that. So amazing!

andrewgriggsmusic
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What you said in 7:00 about taking a small object and turning it into a game. I believe game jams are a great exercise for what you mean, they usually have a theme and you need to create a whole game with that theme in a short period of time. For example if a game jam's theme is "Water bottle", you would definitely see dozens if not hundreds of game concepts revolving around a water bottle in different and creative ways.

Glinnor
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Having the entire map as a poster would be so good!

lewismcd
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I love the fact that you documented creating your game. If someone who's just starting out to learn Game Dev, this is super helpful. ❤ It's even better then most of the tutorials out there. You show how you brain storm your and then build a scene while explaining, why something works and how to adjust and try something different, even if it means red designing something.

Mythic-Lee
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This just cleared my doubts about things. I also did the same way, creating separated assets and putting it all together to create a scene. But it always felt like it doesn't fit each other as a whole and it always frustrates me. As much as I find it a bummer I might end up starting all over again, this gave me a better understanding and new insights on how I will tackle the problem this time around. Thank you so much for this.

lllppeverywhere
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I've been watching your progress on developing and it's a huge inspiration to see how it's progressed! I too have an architecture background and I have been very interested in game design/development. The way you establish your environment and bring it to life with lighting and thinking about the element of time interacting with each building is beautiful. I'd definitely get this game when it comes out.

diyguy
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The advice you've given not only applies to 2d game art, but it's invaluable for comics as well! I've been trying to figure out how to make my pages look both cohesive and beautiful, and this was the perfect answer. Thanks for making such cool videos!

charko
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I'm genuinely so excited for this game. Just by looking at your videos you clearly care a lot about this project and the quality of it, especially from a user perspective which is so good to see. I have the utmost faith that this game will be top notch. Wishing you and your team all the best! Can't wait to give it a go :)

Alybobson
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I mean, first of all, your pixel art skills are a-ma-zing. But damn, it looks like an insane amount of work just to build environments. That would scare me, especially because pixel art is hard to change, resize etc, unlike other type of assets (3d etc). Awesome stuff :)

niuage
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I've been addicted to your videos lately; you're such an amazing architect and artist.

Your comment about viewing a space from both a designer's perspective and a user's perspective reminded me of a school that I used to go to. Our mascot was a hornet, so someone designed the campus to look like a hornet from a birds eye view. The parking lot was one of the wings, so it ended up oddly shaped, difficult to navigate, and with only one exit for the entire student body. It took half an hour for the parking lot to empty out at the end of the day, but at least they were able to hang up some cool photos in the hallways.

Another excellent video! I can't wait to see what you'll do next.

lorelynnolte
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I found it great how you went into the artistical importance of little details in the world.
Making a game is never just about plain code. It must feel alive.
If a game manages to immerse you with it's visual and sound design then it's done right.

yep
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You share such good information on designing environments. Also taking a look on the process makes things so much more clear. Thanks for the useful videos bro

Puembogordo