Tips and Tricks For Better Level Setup in Unity

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I share my personal techniques for managing Levels Setup and Creation in Unity.

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Super massive interesting and fascinating video, John. This is the the kind of stuff that is sorely lacking in terms of Unity game dev videos on youtube in general. There's tons and tons of "how to code this thing and that thing", but very few guides or insight videos into actual game building, setup, workflow, etc. This is a real gem, thanks for sharing.

synchaoz
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Extra Tip: If there is a concern about performance as a result of nested groups, you can attach a simple script to the primary sub groups, adding 'transform.parent = null;' in the awake function. This will allow you to have both organization and max performance.

LostRelicGames
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Thanks for all of these videos John they've helped me immensely and are always clean and concise.
Blood and Mead is looking superb, I wish you great success!

RemissStudios
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Thanks for sharing your organisation John, I always find that interesting to see. Mid to late stage projects and how they're organized / how everything connects together.

jsn
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I just want to say that this was bloody amazing. I've been wanting to see more in-depth videos like this that really showcase what a professional level setup looks like. Really cool that you were so transparent about this.

Game is looking amazing by the way

sasquatchbgames
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This is the sort of video that takes devs to the next level, we need more of these! Well done 👍

BazSupport
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Love the idea of focusing on organization! It can get out of hand so quickly especially near the end. And it is near the end of development that this shines the most!!

benjaminswee-shaders
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I love how organized you have everything. I try to keep organized but things tend to get out of hand and my hierarchy gets messy. Definitely gives me a few ideas. Thanks for sharing.

nanomantube
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This video was so refreshing to watch. I have recently been struggleing to get a good flow on how I manage objects and triggers and your video really gave me some great ideas

jacobhuppertz
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Awesome!! I've been using this way to organize since a year now, and I find it very convenient! Now I feel even better about it! Thanks for sharing!

Jeea
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I have been looking for videos like this one to be more strategic about the way I plan things. I am really looking forward to some detailed videos on how you plan out your levels and how the whole thing comes together.

arpadkovacs
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Perfect timing on this video, thank you! Been trying to find this kind of info as I’m in the middle of building out all the levels for my first game.

trunkostudios
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Looks amazing, can't wait to try it out. Thanks for the info on tiled.

n.talbert
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Parallax effect looks really good here, subtle but still noticeable. Looking nice!

Squidmoto
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Thank you. Your advices really help. I am also happy to see your game evolving, and all the efforts you put on it. Keep the good work :)

Void-vnvf
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Awesome video. I like the look of Blood & Mead. Your take on organization is very helpful.

georgedwilkinson
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Thanks for the great advice / tips! I struggle a bit with level “design” — especially when it comes to when and where to introduce new enemies and essential mechanics.

pizzakidd
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One of my favourite videos of yours, just super practical tips.

eGregiousGames
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Very nice collection of Pro Tips for level building in Unity. I feel like the use of Tiles is especially salient. Like any kind of development, game dev seems to come with its organizational and work flow hazards. Thanks for helping us navigate the rocks.

shavais
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Dude mad props, never heard of Tiled and was already worrying about using the Unity Tile System for a project I'd like to start just because tbh it was pretty cumbersome creating things on it in the past.

catpyjamas