Making a Background BEAUTIFUL (My full process)

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He didn't like my background, so I fixed it.

Unity Assets I created for you guys to make cool games with:

Other videos you will like:
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The True Path to Getting Good: Advice for Game Devs
A Day of GameDev Chaos | Devlog
How Nintendo saved my game from Disaster | Devlog

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I just updated my steam trailer (new character designs are on show!)

LostRelicGames
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Please make a tutorial on the parallax script! yours looks soo smooth!

Shadowstorm
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I just wanted to point that I think you got the animation of the leaves on the tree done very well. In 2D games, one thing you see a lot of is flat, unanimated objects. It's the difference between your game looking 30 years old and new. Animation brings life into the world and although it's easy to overlook when designing, it makes a huge impact. Also to note is the specific way in which you animated them: rotating, but from a low center point. I never realized it, but this is actually very much like real trees. I had spent some time researching how people animated pixel art trees and you get a lot of individual leaves fluttering about. The way you've done it is how it should be done and it makes me wonder how applicable it might be to pixel art trees.

Lastly, it's nice that you sell the idea of it being windy not just through the trees, but the wispy effect, debris blowing around, and the windmill. Very nice job.

digitalconsciousness
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You should make a tutorial for the parallax script

aleksp
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Fantastic improvement! I'd love to hear your take on a parallax script.

BAHGaming
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A foolproof way to create a seamless background image is to do the following..
1 - Create a starting image of whatever you want for your background (let's say those mountains)
2 - Cut vertically wherever (usually at about half) and paste IN PLACE as a new layer.
3 - Swap the positions of the two sides (right part goes left, left part goes right) A B (cut line) C => B C A B
4 - now the edges will always align seamlessly.
You can now merge the two layers and draw whatever you want in the middle.
No matter how many different images you make out of the one you had after step 3, they will always connect seamlessly to one another.
Cheers

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Beautiful, beautiful work John! The added density of the environment is a treat to see. There's definitely still some value to having less packed scenery like you had before. It could add a nice contrast to the level design in other places, so hopefully you'll keep that in your back pocket! I love seeing all of your progress, keep up the amazing work!

christopherortiz
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getting back into unity so it would be good to see parallax script design. plug your editing and microphone is a nice touch too!

FatalFriction
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Wow beautiful improvements all around!

Husmanmusic
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Wow, what an upgrade! Great reinforcement of the value of getting feedback as you go as well.

gregstephenson
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Looks amazing, it'll be a shame when it's finished, make sure another game is planned so we get more of these vids.

alextheguy
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Maybe instead of using adobe illustrator, give Affinity Designer a change. I worked for me. Much more user friendly and I hated doing vector stuff, but this made it easier and not completely important, a lot cheapier then Illustrator. Btw I love how your game is coming together and of course I wishlist it ( a long time ago). Keep it up!!

MigiloDiPilo
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I’d love to see how you did the parallax script as well! Well done it was a great improvement.

sStarke_s
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Amazing improvement! I admire you for listening to player feedback, I struggle with criticism (constructive or not) as do most. It's cool to see how you took that background to a whole new level of immersion!

Impscraft
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Absolutely a great change.
The one thing i find odd in a lot of platformers is the floating platforms. I get it works for some games, but i think in your game you could add just a simple rock structure that would sit back slightly holding up the platform. It would kind of look half rounded out, giving the perspective that the rounded out rock structure is set back while it holds up the platform.
The floating traps could also use some something like this.
Hopefully you understand what i mean. Just an idea. Its also fine the way you have and im sure most wouldnt even think of what i said.
Great looking game Btw and it looks incredibly fun.

AntTonyPony
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Great job! the background improvement is majestic, also your art skills!

JeshG
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Great video, explains the problem, describes the solution, and example really shows what a bit of care in the detail can achieve.

StephenWestStealthness
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Certainly looking much better now! Great job!

keithparker
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This Claw sound in the beginning brought me memories!

RPGLegendarySoundtracks
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This game will gonna be a hit, it looks soo amazing, big respect

michaelshollaj
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