Let's Make Games: Level Design Tips

preview_player
Показать описание
In this video I explain some basic tips and tricks when it comes down to level design for a 2D platformer. You can use these ideas in your own game or something like Super Mario Maker/Mega Man Maker

All assets used in this video are available to Patreon supporters!

Have A Nice Day!

#gamedesign #gamedev #Tutorial
Рекомендации по теме
Комментарии
Автор

Not sure how you don't have more subscribers. My 6yo wanted to make his own game so I purchased PlataGo for him to start with. His levels were a mess and overly difficult up front. I showed him this video so he has good guidance for doing his level design. Thanks for helping me help him.

Subbed!

Chickenooble
Автор

Honestly, thanks for this. Really easy to understand and put into practice.

SalTheMander
Автор

I love your style! Videos are also short and sweet. Why aren't you more popular?! Great accent, by the way! =P

EphiamOricuna
Автор

About the Leaps of faith, I'm not so sure if they're big no nos. I've seen some exceptions even in long time classics like the Mega Max X series for example. In certain levels, you'll find secrets in some of the death pits. I think the magic here is making it distinguishable in some way, even if very subtle. And also they're secrets and not the way to progress further in the level.

Soreign_
Автор

Great video on 2D platformer level design! Your tips on clear layouts, avoiding tricky jumps, and sensible difficulty curves are spot-on. I appreciate the emphasis on player guidance without resorting to unfair challenges. The advice on signaling pitfalls and using rewards is practical, and your insights on stage gimmicks and set pieces add depth. The reminder to plan and test levels beforehand is invaluable. Excited to apply these tips in my own projects!

annaserobyan
Автор

I expected this sort of video from a bigger youtuber lol but that is actually quite helpful, it's really important to have some sort of a vision for your video game, level design can be very tricky, especially for a person like myself which creating a video game takes a lot of work and time, even in my game design classes they explained the flow of games and not to make them too difficult and especially in the beginning, either way great video!

DingoCrash
Автор

how tf do you have less than 1K subs
underrated af u deserve more subs this helped out a lot

juandt
Автор

These tips are so underrated and well edited!

SkorpionYassine
Автор

This was very useful! I’ve been trying to figure out the best way to tackle level design and this was a good breakdown of tips & tricks. Thank you!

SacredHeart
Автор

Damn Joel, are you good at everything? LOL You're a natural at this. Keep it up, you could be the next "Brackeys".

MooseMoosely
Автор

Super clean video, this is really nice

ethanicussdev
Автор

Just found this video now. Wow I really like it, seems very help full for a new dev like me who is just trying to learn the ropes of game development. I may show this to a few of the other designs I know. Great video. :)

ultgamercw
Автор

I find it a lot more satisfying to create fair, balanced stages instead of making them as hard and unfair as possible;
it can sometimes be fun to go crazy, but I generally prefer to make stages that would actually work in an official game.

Peter_
Автор

Pls get back and continue this series! Its very helpful for us all and its just sad to see that this series is not being touched for two years now :(

johnbenjaminvistan
Автор

The whole thing with 'barely possible' jumps kinda makes me want to implement inverse coyote time in a platformer. Essentially close to the edge you'll always jump at the last possible coyote time moment, therefore you'll always get the maximum possible jump length from an edge provided you jump at what feels like the last second and continue holding jump and the direction.

GrandHighGamer
Автор

How do u only have 300 subscribers, you deserve more

jesss
Автор

the one thing I would add would be to the level gimmick section, where you should use previous level gimmicks to spice up and mix up new ones, like with the dropping platforms example, maybe there could be a section where you have to use a spring to get on a dropping platform or dodge swinging spikes, something to make the player feel like they're bringing all their skills together

rubylikessonic
Автор

its been 4 yrs and we still waiting for a new video on this series

ELVS
Автор

These tutorials are great! Im waiting for more

mrkefirek
Автор

this was the best level design video ever

Lukifah