Pre-Production for Level Design

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A common mistake beginning level designers make is to open up the editor and start building their level right away. Let’s take a step back and take a look at 4 crucial steps you should go through before you get your hands dirty and risk throwing away a lot of work down the line.
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1. wHAT IS gAME ABOUT
2. Know Your audience
3. Know Your Tools
4. dIMENSION AND sCALE
This is just a summary I made it for myself, maybe watching video will be useful to understand this summary better.

AmolLalSao
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Great content. I've been studying a mix of game design and architecture to help my process of designing VR environments (I'm an XR designer). You're vids are awesome. Would love to eventually see a video on your perspective of VR level design

derrickmartin
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I have a question that I'm interested to hear your take on! If you had to create a level in one month of the same quality as one you'd normally finish in one year, how would you achieve this? What steps would you cut out because they're less necessary, and which steps would you focus on more because they're important?

kbrecordzz
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is this video made with AI? you spent 7 minutes and didn't say anything

radikalbeats