Helldivers 2 - The Ultimate Support Build | Weapons, Armor, Stratagems and Gameplay Tips

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Dive into Helldivers 2 with confidence! Our expert guide breaks down the ultimate end-game ready support build for busting automaton and squashing bugs, equipping you with the knowledge you need to crush enemies and conquer missions effortlessly. Master the game with this winning support loadout.

Thanks to @PlayStation for providing a game key to Legacy Gaming

*Timestamps*
0:00 - Intro
0:26 - Weapons
1:25 - Stratagems
5:08 - Ship Modules
6:40 - Armor
7:44 - Build Summary
8:53 - Gameplay Tips
10:08 - Join The Community...for Democracy!

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4:15 that was a beautiful triple kill. 10/10

AmazingSeek
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Adding to this, since you can stim teammates I run the +2 extra stims for a medic/support role!

TheHobbit
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If you play on lower difficulty you can use the granade launcher yourself + suply pack and drop a Rover for a budy. If there are two budies with offencise stratagems I drop a backpack for another budy, if not I use a Starfing Eagle. On higher difficulty 4+ I exchange the rover for a recoiless.

Grievousbg
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My personal favorite build against the bugs, the Pyro Trooper:

- Primary: SG-225IE Breaker Incendiary

- Secondary: P-19 Redeemer

- Grenade: G-10 Incendiary

- Armor Perk: Engineering Kit

- Stratagems: Flamethrower, Shield Generator Pack, Eagle Napalm Airstrike, Incendiary Mines

- Essential Ship Upgrades: Increased Support Weapon Magazines, All Hangar Upgrades, All Engineering Bay Upgrades

ghilliecamo
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The EAT is also great, if your buddies can't spare a backpack slot. Drops with two launchers, 1 shot each. If a buddy isnt using a support weapon, they can take the extra one at spawn. The cooldown is also ridiculously quick (about a 90 seconds by default I think) so it's almost always ready.
It requires a bit of planning ahead, and can be iffy if you get multiple bot dropships or Chargers. It's been pretty alright up to Difficulty Lv7. Haven't played past that to say how it is there.

I opted for the "Medic" armor for more stims. Something I learned from playing Support/Healer in MMOs is "If you are in trouble yourself, you can't help others out of trouble." Plus you can use the extra stims on teammates.
Don't forget you can get a free set of it via Twitch drops until Feb 23rd!!

elixer
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Other tips: The armor with medic perks gives you +2 stims, and stims, like the supply backpack, can be used on your buddies. But the second bonus of increased stim duration is possibly more important, because while a stim is active (white border to the screen) your health and stamina keep regenerating. So I can be swarmed by little bugs, pop a stim, switch guns, and clear a path. I'm looking forward to finding a heavy version of this, for when the armor's not bugged, because those extra 2 seconds of "not dead" give me time to reload and empty some of the high fire-rate guns.

DannyboyO
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Lasers build and supply pack, almost never use Ammo and have tons for everyone else. My team loves it

teamwerk
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Ran a Setup with the supply backpack and went on a helldive terminid mission, I loaded my teammates with supplies non stop and the flow of the mission was smooth to the point that we extracted with all four, plus we got a crapton of Samples doing so as well, playing support is fun as hell.

Valckryst
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Actually gave teammates tons of ammo last night cause I thought they needed it. But I’m lucky cause I wanted to make this build so I looked it up and you JUST posted this which is neat

jadensprinkles
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U can swap out the sheild for the autocannon it takes out armor and has great range

brianhaught
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Level 40+. I do difficulty 7-9. Full clear of all sub objectives, lairs, and uranium. On repeat.

For support:
Rail gun. (This is optional)
Orbital rail cannon.
EMS sentry.
Autocannon sentry.

Rail gun is optional. You can save a strategem in the party if 3 bring it and 1 takes a railgun after the cooldown. It leaves one player weak gassing heavies for the first few minutes. In this case you have the sentry and orbital to compensate.

You’ll also want to get a shield generator pack or rover when it’s off cooldown from a team mate.

EMS holds things (other than titan) in place. Creates room for the party and allows the group to feel less pressure.

Orbital rail strike for when 3+ titans show up at once.

Autocannon at each assault and at each defensive position. Its job is to help with heavies, which means you focus your own ammo on horde clear in those situations to keep the horde back.

zero
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The MG-43 and a supply pack is very versatile. Plus an engineering set to reduce recoil for said LMG and extra frags for the nasty stuff.

dalekmasterblaster
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I generally use eagle smoke instead lf the shield generator to help the team flee and regroup.
Its been a life saver.

XTerraUltima
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Lmao, this is really similar to my current go to build. Quasar means you have the supportive destruction of the Recoiless but lose its ability to rapidly fire. Silver lining, you always have your big gun AND your supply pack.

I bring Shield Generator for bots, and a sentry gun for bugs. I'm stuck between Gatling and Autocannon. Gatling chews through crowds super fast, but tue Autocannon can take out Chargers in a few volleys. It's great for setting farther away or off to the sides for enfilading fire.

My 4th slot (if available) is usually the Eagle Airstrike. It clears waves and bases pretty easily.

Scorcher, for medium/ specialist enemy priority kills, the redeemer for Hunters and Berserker panic spraying, and the Stun Grenade to supress the enemy if they're getting too packed and close like during high level extractions and breaches/ drops.

It's been great for supporting lower level players to do everything if they're not prepared for it, amd helping high level players focus on what they're doing without worrying about the little things.

More specifically, this has become my team support/ Anti Gunship build. Shield Gen is used to protect the Hellbomb as it's set up and charging to destroy the base, and the Quasar to drop the active gunships

loot
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I'd personally say sub the supply pack for the EMS strike or launcher. having those slows are so much more useful than just extra bullets when there are areas on the map that can refill you pretty easily. Plus your supply drop I find is more than enough to keep your team in the fight.

underbossgamingdunce
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Yo, the auto cannon is glitched if you go to first person mode, it cancels the long reload animation

beastrow
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Swap the recoilless for the portable auto cannon, it's not as powerful as the recoilless against heavily armoured enemies, but it's definitely effective in taking out large groups of enemies should they charge at you from a single direction in a massive group.

kieranfitzgerald
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the mix matching armor at the 7:50 mark triggers my ocd XD but good video other than that

Pawsabelle
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hey ive been trying to make a build specifically for clearing nests and fabricators and was wondering if you cold do a vid on that in the future.

shoelace
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Is there any chance for you to make a video on a medic build? By the way, great video. Keep up the good work.

garrettallen