I Finally Unlocked Helldivers 2's ULTIMATE Gun

preview_player
Показать описание
The PLAS-1 Scorcher is currently the most expensive weapon in Helldivers 2, located at the very end of the Warbonds. As the only plasma primary weapon in the game, let's put it to the test in this gameplay review.

-=Follow me on=-
Рекомендации по теме
Комментарии
Автор

it feels like every weapon in this game was developed by a completely different person in the studio and none of them talked to each other lmao

MunitionsDudTester
Автор

I hope they buff all the other guns. The breaker stands far above the others. I do appreciate a game having finally good shotguns though.

doomzdaygaming
Автор

You unlock the best gun and Im here trying to unlock the game.

Moltenrokk
Автор

I wish there were weapon upgrades for samples like in the first game. Itd give me something to use my resources on and would help make more of the weapons viable in impossible and helldive.

Alvadar
Автор

Every weapon needs a massive buff! Seriously I can understand if the light penetration weapons had massive mags. It would make up for light armor penetration
But my main issue is almost ever buy and every automaton has armor
Only like 3 weapons currently do any real work/damage against the enemies

LightofJoshua
Автор

The plasma has actually become my favorite weapon. Explosive weapons like it have a hidden property in that they do a ton of damage to fleshy bits like the bile sacs of the spewers.

bjwjw
Автор

I sure hope they buff the Scorcher. I loved it in 1, but it looks like they severely nerfed it in 2.

TheBlastmeister
Автор

breaker still seems like the be all end all atm

sirken
Автор

One thing I love about it is its weight. It's super light and you can whip it around super fast.

Sora_Beats
Автор

Honestly with what it seems the devs are trying to go for with this weapon. Rather than twice the clip size I think it needs twice the damage per shot instead. Really make you count those individual shots but make them hit hard.

sarbe
Автор

The Plas-1 can currently have it's mag size upgraded but they need to change it to a support weapon. Plasma weapons need to do an aoe burn that shreds armor instead of it just being a bolt that penetrates. That way you boost everyone else's damage to medium and large targets.

amuddyelfproductions
Автор

With the armor changes in HD2 compared to HD1, I believe the Scorcher is meant to fill a VERY specific, niche role as part of an anti-armor kit. This applies to ANY weapon with the "Explosive" trait.

Any heavily armored enemy, like chargers, can have their legs easily damaged with railguns or other AT weapons. This effectively "opens" the armor on that part of their body, exposing a weak point which will cause a 100% damage bonus when hit with any explosive weapon.

I think what the Scorcher is meant to do is fill a role as a dedicated anti-tank weapon, and work with the railgun or other anti-tank stratagems/support weapons as a wombo combo. Hit the legs of a charger, follow up with one tap of a Scorcher, and it's dead.

Similarly with Bile Titans, hitting them with 110mm rocket pods, railcannon strike, airstrike, or well-aimed EAT/RR at the top, will open that part of its body up to take massive damage. You could probably soften up the dorsal armor of a titan and then down it in just a couple of well-placed shots with the Scorcher.

This role would explain why it has such a small mag capacity, and easily controllable fire rate. It is not meant to clear massive hordes or serve as CC. It is meant to swiftly dispatch the toughest enemies in the game with well-placed shots and synergy.

I am not sure how this would fare with the cyborgs. I've not played them too much, but many of their units don't seem to work like the bugs do with their armor. You can shoot the arms off a hulk, but that doesn't make it any easier to kill. It doesn't expose anything like it does with bugs. So I imagine it may not be as effective on them as it would be bugs.

spartan
Автор

Maybe utilize pistol for smaller enemies? Also notable, how fast does it reload? Do you need to combine it with ammo pack? Does it fill support role? Many variables other than is it better than breaker to consider.
I kinda like the idea that the best guns are the first you unlock. Many guns fill a role ppl havent discovered yet. Its like the arc gun, its made to prevent bug breach and drop ships. I think it shines if used for this.
Maybe this weapon can support arc gun exeptionaly!

Gumpinn
Автор

Man, I loved the PLAS in Helldivers. I haven't watched further in the vid yet, but I hope it's just as fun in Helldivers 2. The one I *really* want to see though... is the Double Freedom! That was the most freakin' fun weapon ever from the first game.

Mike-zxlq
Автор

If they added gun mods where you could buy 25% larger magazines and 25% more magazines per weapon for say 5000 credits you could buy your weapon buffs.

rightinthefriggineye
Автор

Part of me wonders if they plan to have the weapon upgrade trees added back from the original after a little bit like how they're gonna be dropping vehicles later or something. A lot of the primary weapons feel a little underwhelming as you get higher and higher since either they lack ammo or damage unless it's the breaker which lucked out with both. It would be nice to have something else to sink Req points into because I don't even have everything unlocked from the warbonds but I'm quickly running out of stratagems to buy.

ZuilzonDTD
Автор

It is something to grind for. Asnew warbonds are released, they will have to powercreep eventually anyways.

rthj
Автор

Same as the first game, medium armor pen weapons are just better against medium to large targets. The incendiary shotgun is pretty much meta for hoard because it clears the littles and sets armored targets on fire. The liberator penetrator is nice for its decent mag size and variable scope, just falls a bit short on hoard clear because it has lower damage and is burst instead of full auto. The dominator is pretty nice as well, but is very slow to aim and has trouble tracking quick movers. The breaker auto shotty and the breaker incendiary are my go to weapons for close encounters.

maliticus
Автор

It's a magazine, not a clip. And would have loved to see a real test like how many shots it takes to pop the head off the regular warrior bugs, how many shots it takes to kill a standard hunter, etc. etc. to be able to compare it to other guns.

Krangbot
Автор

man i wish i could get into the game to to get it...

nomad