How to Create a Metahuman with CUSTOM 3D Scan Store Textures

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In this video we go through the process of how to create a metahuman asset, then customize it using your own model and textures.

We also go into how to then animate the character using Mocap data & marketplace store assets.

Huge shout out to @FeedingWolves for all her help so far, and supplying the Mocap data for the animation testing. Check out all her work here:

Also, to @3dscanstore for the amazing work they do with their easy to use and organized assets. Grab a scan from their website to follow along in the video:

#metahuman #metahumancreator #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan

If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.

Join the Discord!

00:00 - Intro
00:28 - Project Breakdown
00:50 - Intro to Zwrap
06:04 - Importing into UE5
09:53 - Creating your Metahuman ID
15:22 - Customising in Metahuman Creator
16:38 - Importing your Metahuman Back into UE5
19:13 - Exporting the Metahuman Mesh
19:50 - Organizing the mesh in Maya
22:14 - Projecting Scan data to the Metahuman Mesh
29:49 - Importing the New textures to UE5
31:48 - Animating your Metahuman Rigs & Mocap Data
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Incredible!!! I will someday learn how to do this! Thank you!🔥🔥🔥

jorelodell
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Fantastic tutorial, thank you for this. Its the first video Ive seen where the whole process is explained from start to finish, really appreciated!!

robcurrie
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U HAVE NO CLU HOW MUCH ME LOVE U <3 WAS STUCKED 3 WEEKS TRYING TO ACHIEVE

VERY MUCHHHH

yotube....
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Sharing all the secrets!! Great job man, really well put together!

KingdomCrafter
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Just came across this tutorial by chance. Conclusion after watching it: excellent! ;) The only thing I didn't quite get is, where is the mesh with the clean topology from that you project the 3d Scan Store data onto?

andiinzinger
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Thank you I’ll have you to thank for later

Cinematoginsanantonio
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Hi! Great tutorial! I just wanted to ask what do you do with displacement maps from scan store? Do you project them with xnormal? I asume you couldn't project them like tou did with the albedo. Thx in advance!

omarcastillo
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Wow, coll workflow I use Blender for this and keep original MH mesh, then I rewrap target mesh to MH mesh, then rewrap texture too but I want to test this flow, looks better and faster.
Just a question, when u export from UE FaceMesh can you show export settings or are just default one?
PS: I've find out a trick for Mesh To Metahuman, several times when we need nostrils or other point, the plugin create that point far away from mesh, and with a few points, to avoid this, just generate the head, and come back to solver, if u click now nostrils (for examples) after the first generation are in the correct place. :)

elvismorellidigitalvisuala
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Great tutorial really helpful. Any advice or resources on how to achieve getting one of the full body scans from a scan store full body rigged and working so you keep the true likeness?

AndyHopper-wf
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Ahem… you could export skeletal mesh from Bridge to Maya directly, right?

stpauldudko
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Question : I am trying to apply the scan data from using Qlone to do a Mesh to Metahuman, the metahuman creator did really well creating my face, however it has no way to apply my texture from the scan app (4k texture is good enough for now). Can I use this tutorial and just pick it up from where you apply a custom texture and just sub my texture in?

kiukle
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Also can you please make a video that connects this meta human to Moco of someone talking or walking and talking and put that into the scene? Is that possible?

jorelodell
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is it really necessary to project twice with zwrap? It couldn't have been done just once (the second one)

eurueka
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How is this different from using Project all in zbrush?

MRDDev
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whats the best way to create a 1to 1 exact metahuman clone from a selfie?

Michael-dfp
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Problem is, every time I try to download one into UE 5.0.3 unreal engine crashes. Others are having this problem as well. Have you experienced this?

borrowedtruths
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Hey!
My UV is broken after Zwrap, what can I do with it?

nickkaverin
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If i just zwrap and then use metapipe .( No need mesh to metahuman ) .if you already want that face feature then there no reason to go for zwrap.. totally pointless ( my English is bad, )😁

Jaggukajaadu
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Gonzalez David Taylor Edward Martin Jessica

MillDonald-gp
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Man, do you buy skins for metahumans? where can I email you?

ericmacorolvlogs