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How to Create a Metahuman with CUSTOM 3D Scan Store Textures
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In this video we go through the process of how to create a metahuman asset, then customize it using your own model and textures.
We also go into how to then animate the character using Mocap data & marketplace store assets.
Huge shout out to @FeedingWolves for all her help so far, and supplying the Mocap data for the animation testing. Check out all her work here:
Also, to @3dscanstore for the amazing work they do with their easy to use and organized assets. Grab a scan from their website to follow along in the video:
#metahuman #metahumancreator #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan
If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
Join the Discord!
00:00 - Intro
00:28 - Project Breakdown
00:50 - Intro to Zwrap
06:04 - Importing into UE5
09:53 - Creating your Metahuman ID
15:22 - Customising in Metahuman Creator
16:38 - Importing your Metahuman Back into UE5
19:13 - Exporting the Metahuman Mesh
19:50 - Organizing the mesh in Maya
22:14 - Projecting Scan data to the Metahuman Mesh
29:49 - Importing the New textures to UE5
31:48 - Animating your Metahuman Rigs & Mocap Data
We also go into how to then animate the character using Mocap data & marketplace store assets.
Huge shout out to @FeedingWolves for all her help so far, and supplying the Mocap data for the animation testing. Check out all her work here:
Also, to @3dscanstore for the amazing work they do with their easy to use and organized assets. Grab a scan from their website to follow along in the video:
#metahuman #metahumancreator #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan
If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
Join the Discord!
00:00 - Intro
00:28 - Project Breakdown
00:50 - Intro to Zwrap
06:04 - Importing into UE5
09:53 - Creating your Metahuman ID
15:22 - Customising in Metahuman Creator
16:38 - Importing your Metahuman Back into UE5
19:13 - Exporting the Metahuman Mesh
19:50 - Organizing the mesh in Maya
22:14 - Projecting Scan data to the Metahuman Mesh
29:49 - Importing the New textures to UE5
31:48 - Animating your Metahuman Rigs & Mocap Data
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