The FUTURE of Unity - Roadmap GDC 2023 (DOTS, Multiplayer, Rendering, AI)

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💬 I just got back from GDC (thanks Unity for flying me over there!) and here's my recap of everything that I saw, mainly the Roadmap talk that goes over what is happening with Unity 22LTS and beyond.
There was a great QA talk where people asked some interesting questions.
And also there was a really nice meetup with myself and several other Unity content creators, thank you to everyone who said hello!
Here's my quick summary of everything I saw.

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We loved being able to see you in person! 🥳

Hope you've gotten plenty of rest after such a busy week

unity
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Unity keeps asking for my cookies every single time but doesn't provide their own?!

anispinner
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User generated content in UGS was my most wishlisted feature! So excited for it!

tirt
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very good video, excited to see them in action ( 0:40 holy smokes you are RIPPED damn :O )

janthegamedev
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I think Unity Pro license shouldn't be a must for just to build a game for consoles or at least they should price them reasonably. There should be a regional pricing for licenses in the worst case. For example, in my country almost every game studio(including large studios like Taleworlds and Peak Games) use Unity except indie game developers. Almost everybody stop using Unity as soon as their student license expire(unless they develop mobile games) and switch to Unreal due to Unity's high license costs for console builds. Not only we pay huge amounts of money for dev kits and one of the highest customs taxes in the world, we are also expected to pay $2040 per person which is even more than average annual salary. I hope Unity will find a solution to this since I love using Unity.

acgumut
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Thx for this, I will say it was really disapointing not being at GDC this year and not being able to see anything from unity nowhere and being flooded with the UE showcase, again ... Unity really really need to up their marketing game.

Jackrabbit
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Did they talked about the elephant in the room? What do they have in plan to rival UE's nanite tech and so on?

alexevaldez
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So much to look forward to ! Thanks for the coverage and recap 😊. Wish I could have been there 😢.

WAYNGames
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I am just starting to get into Unity but the scope of its functionality is really impressive and I wish I had started using it a long time ago. Speaking of AI yesterday I successfully plugged in an AI chatbot from Inworld Studio, and it was both surprisingly easy and very awesome! My first brief convo with "Bob":

Bob: What are you working on?
Me: Integrating AI into Unity.
Bob: Wow, that sounds really cool!
Bob: Have you made any progress on it yet?
Me: . . .

Get some self-awareness, BOB.

brokenfingers
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Could you make a tutorial of a terrain streaming system done with DOTS?

STARmod
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Thanks for this video, I was really curious i they would show something more than on the roadmap from Unite and unfortunately, I'm a little bit disappointed.

Compared to the UE presentation Unity looks like it has been standing in the same place since a long time.

They even don't have any built-in LOD generator when UE made LODs obsolete with Nanite.

D-Dev
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thanks for the summary! it seemed really quiet around unity on the gdc, no talk on the web... so im glad to hear all these things going on!

Thomason
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From what I noticed, the roadmap presented mostly details about Unity 2022 LTS and Unity 2023.1, very little information about 2023.2 (Tech Stream).
I am satisfied with what Unity 2023.1 brings and 2022 LTS seems to me very good, but the 2023 techstream is a bit disappointing, a lot is missing...probably it is still being worked on, and more details will be provided in the near future (Forum: "Correct, the feature freeze for 2023.2 is still a couple of months away . Until then, more features will land.").

Offtopic: how long have you been going to the gym? You look like giga chad xd

JalbaStefan
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In 2023 we finally got layers for decals, oh my god it could've been faster

sashamakeev
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I had issues with Unity 2022.2.6f1. In Unity 2022.2.5f1 everything was fine and after upgrading, my character wouldn't move. After 2022.2.9f1 everything was fine again. So my recommendation is, never start a serious project with Unity version who is in the active development. Use LTS version. I also recommend to backup your project, I use Turbo Backup Pro from the Unity Asset store.

tomazznidarko
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PlateUp uses a Hybrid ECS workflow as well!

quackncheese
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Again. No true realtime GI, no light falloff feature, no cloth, physics based animation improvement and no destruction tool and so on. disappointing.

irtezamasud
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A lot of great stuff in here! Thank you for going over all of this!

ChipboardDev
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I have been watching your videos for a while, and only today I discovered you are portuguese! Continua o bom trabalho!

bentosfera_
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I'm still annoyed that they had custom post processing working in the URP, and then broke it in 2021, and as of 2023 they still haven't fixed it despite promises to do so.

Lantertronics