The FUTURE of Unity in 2022! (DOTS, Multiplayer, Graphics, QOL)

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💬 Unity at GDC was a while ago and you can now watch the talks on various topics like DOTS, Multiplayer, URP and HDRP, and the most important of all, the Unity 2022 Roadmap talk!

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

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Unity should find a way to let us create our own project templates, custom package groups, or custom script templates. (Yes, I know you can do these things manually, but an easy, built-in way would be nice)

GrantCarvalho
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5:19 - "...if they achieve all this in this year, then version 2022 will definitely be Epic." -- I see what you did there ;)

KeiNovak
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I was testing out the UI Tool Kit to make my own editor tool last week.
overall...It was quite a happy expereince.
but then,
its still more work than using odin inspector to create editor window.
This reminds me of using UE 4, where UI fields have a button to link up to the blueprint automatically, and is much easier to wire up the coding side to the UI fields.
so the winner is UE 5 on that imo.

Have been researching on how to use the addressable.
huge improvement, and not complicated at all.
would be a good idea to take a look and make a video out of it since there aren't many popular indie dev youtuber covering it in depth.

kken
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Recently YouTube recommended me a video about Wave Function Collapsed that is implemented in the game Bad North for Procedural World Building.
It would be interesting if you could make a video explaining how to use implement it with Unity 3D as I only could find demos from other channels but not a tutorial showing actual code.

Thanks so much for your videos, they help a lot!! 🥰

ivanrodriguezfernandez
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looking forward to tutorials on the new netcode systems

NghtRder
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Yeah UI Toolkit was also known as UI Elements back in 2017.1. They renamed it later to UI Toolkit.
UI Elements was built-in. Then UI Toolkit was both a package and built-in and now it is back to being built-in.
Only if you've followed it along you'd know that. But they clearly should document this better.
They're progressing to make the engine UI based on UI Toolkit. Which means that anything that is running on IMGUI right now will sooner or later run on UI Toolkit. In 2022.2a they've converted the Inspector to UI Toolkit.

Sadly with UI Toolkit being back to built-in, any bug fix has to be done through engine updates.
I wish they'd just made it a default non-removable package that can be updated through the Package Manager. That would certainly enable developers to keep using the same engine version but a bug fixed version of UI Toolkit.
They did have this for a small while before they transitioned back to being fully built-in again.

As for UI Toolkit itself, I find it a huge relief. I'd chose UI Toolkit over uGUI when possible.
But then again, UI Toolkit is still quite basic. They still miss a lot of features and they're actively developing it.
It is production ready but it isn't on par with uGUI.

I've already complained that the development of UI Toolkit goes way too slow. I know they're playing catch-up with other UI frameworks that have decades of experience. But simultaneously we're talking about a package that has been in development since 2017.1 and only just got released for runtime in 2021.2. It still lacks quite a lot.
I just hope that UI Toolkit gets more development velocity. I'd like to get rid of uGUI in favor of UI Toolkit.

Maskedmous
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It all looks awesome. Unity has come a long way!

EntikaiCG
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What's your take on DOTS? Do you think it will end the era of OOP? Or will they work better together?

chuckdude
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I'm looking forward to the netcode code tutorials :D

Bartek-
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looking forward to Netcode for gameobjects

ilaanisdead
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I find it weird that they didn't mention Nintendo Switch in the supported platforms, but the engine has it support from what I see. Is there a Specific reason for that?

SantanaOnYoutube
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i was wondering why there weren't enough tutorials for Dots 0.5. i coincidentally started learning how to use DOTS just as they released a new package.

laserbean
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Great video man, did you use github for your unity projects?

itay
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yes man, i am hoping that they make multiplayer easier

Heinz
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the one thing that UE5 has that for me just makes it on a whole different level is Nanite. Procedural LOD generation is just amazing for productivity especially for high poly meshes. I'm interested to see how/if Unity has a response to this. Then again is there an audience for it? Many Unity games are indie games that don't necessarily aim to create next-gen/AAA looking games.

Any corrections to my statements are obviously welcome, I don't have a deep understanding of these technologies so I could definitely be wrong.

ghstcloud
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Hey Code Monkey, thanks for this awesome summary. Is there a way I can sponsor one of your videos? I couldn't find any business e-mail or something like that. Have a nice day :)

I'm not from unity, but I guess you are right. UI Toolkit for Games and not Editor Extensions are preview in LTS 2021. Also in 2021 they don't work with the new Input System, you have todo alot of hacks to make them work. Better use Unity 2022 when you want todo that.

KDSBestGameDev
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The UI Toolkit ist kinda frustrating. Embedding it in the 2021.3 editor, I thought it is production ready. Horizontal ScrollView/ListView still not working/available. Might be better to stick with the old GO version.

mathiasbauer
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Will the multiplayer system, be integrated into visual scripting?

BazzaroPlays
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I hope ui toolkit will take out the suffering that I'm going trugh to build for apps. Like grid system save load system, select system, tooltip system, angles system, templates system and so....

yudanaim
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Finally i can extract asset from rar to directly into unity

glassystudio