UNITY 6 is a FAIL: The Surprising Truth About Unreal Engine 5 Nobody Tells You

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In this video, we take a deep dive into Unity 6 and analyze whether its latest features and advancements are enough to compete with Unreal Engine. With the gaming industry watching closely, can Unity finally deliver, or is Unreal set to dominate the future of game development? Join me as I break down the strengths, weaknesses, and potential pitfalls of Unity 6.

Like, subscribe, and share your thoughts in the comments—does Unity still have a chance, or is Unreal the clear winner?"
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#unityengine #unrealengine #unity6
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Unity 6 has removed pricing on each sale, which is a win. They said they are going to get rid of URP and HDRP and BiRP and instead have one unified rendering engine in the future. This is also a win. C# is very easy to code, that's a win. If they keep moving forward with DOTS and Burst they will be able to compete. A lot of what you are talking about when it comes to Unreal is just high quality models and textures, which are platform agnostic... you can put the same model and same textures in both and it will look good to the average user... Sure, unreal has some advanced things like hair, vfx, caustics, etc., but again, a lot of that stuff can be run in Houdini and brought in if a AAA game wants or needs it.. I think there are some negatives to lumen and the polygon counts, which is memory and bloat. yes, it makes it easier for a artist to not have to make LODS and not have to care about polygon count but to me that seems to be more targeted to AAA film industry where artists want to bring in a massive scene and just run it for a movie (like Mandalorian). When you get to actual games you are left with massive memory and performance requirements that only the best graphics cards can handle.. not going to work on switch lower end PC's but for feature films its irrelevant and a selling point for studios that make movies... Unreals greatest strength is also its biggest weakness, which is you need a massive team of talented people to harness the power it brings. I think Unity is moving in the right direction and after Godot's ban debacle with their CM I am thankful I haven't invested any time in Godot and see no reason to in the future.

Nullscrpt
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They are already working on Unreal Engine 6. The sad thing about Unity is they have more employees than Epic Games but still can't compete with Unreal Engine.

MetalGearMk
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i disagree with you but at the sametime i respect your honest perspective if you think unity 6 is a fine that's fine but for me i think unity 6 is not a failure to me i don't believe in failure there is no such thing as failure to me for most things i love i love both unreal enigne and unity equally and i think unity is underrated there are some that love prefer unity over unreal engine, some love prefer unreal engine over unity and some love prefer both unreal engine an unity equally we all have our own difference preference i respect that well for me at the sametime there is apart of me that love unity better that's just me

shawn
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Nanite performs worse than LOD and even Unreal told they are about to fix it in future

dozeroaoemprego
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I prefer Unreal when I make animated shorts and films. I prefer Unity with game design. C# scripting is more flexible than Blueprints.

ielohim
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Unity is universal engine, not focused on 3D realistic look. HDRP is only part of Unity. Personally I work with 2D games. I care far more about DOTs than 3D features.
Unity have 27% market share, Unreal 17%. Is Unity in shadow of Unreal?
For Unity more dangerous is rising Godot. Unreal is not universal enough.

JustFor-dqwc