WTF Is? Apply and Receive Radial Damage in Unreal Engine 4

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What are the Apply and Receive Radial Damage Nodes in Unreal Engine 4

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Where's the LOVE button!? Thanks, mate. These are brilliant.

jhau
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Jesus Christ, man, you're a superb teacher! You really know how to explain your stuff

tuazulyrojoeljean
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I love your videos so much, please keep it up.

hawksg
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You saved me more times than I can say. Thank you so incredibly much ^_^

HangryBunniesFromMars
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I´m trying to recap the differences, basically:

Apply Radial Damage: Will cause radial damage <equally the same inside radius>, and if full damage is true, will also affect things that are behind other solid visible actor.
Apply Radial Damage with fall off: Will cause radial damage but >taking in consideration distance from the center of the "explosion">.

is this right?

escorpianoyqueee
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any damage is any damage best explanation

bluablablua
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other questions:

1) didn´t quite understand damage falloff- If I set 1 it will fall off equally the same in the outer radius? if I apply 2 or more will decrease drastically?
2) damage with fall off is always "full damage = false" ? (this option is not present there)
3) On event, Hit info and Origin will have same information for hit point?


Thanks

escorpianoyqueee
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For those struggling with explosive projectile. Add projectile to ignore actors because it may block traces from radial damage,

gendalfgray
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do you know how to make a vacuum cleaner that could attract like radial force but only at 90 degrees rather than 360 and shrink objects when close and then delete them
ive seen some who use a cone force but i dont know how to do that it would be nice a tutorial from scratch

Theawesomeking
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What about the implosion? I've tried negating the damage bp, to no effect.

mandasartur
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I'm trying to use the radial damage, but not to effect actors that are at a certain height. Is there anyway to do this?

VanFSK
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would be nice if you could show us how to make the explosion_dt

mrmancan
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in order to make this stupid thing work, you need to set hit actor collision object type to world dynamic otherwise it wont work

kenanfatihsencan
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def damage less damage defense Were is it.

BabyGreedTheHedgehog_MegaLifeF
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