Unity 6: How to Edit URP Lit Shader in Shader Graph (Quick & Easy)

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Unity 6 now includes a Shader Graph-compatible URP Lit material, making it easier than ever to modify and extend Unity’s default URP shader without writing code! In this quick tutorial, I’ll show you:

✅ How to download the Production Ready Shaders sample in Unity 6
✅ How to set up and modify the Shader Graph version of URP Lit
✅ How to remove the Custom Editor GUI to unlock full Shader Graph control

This is a game-changer for Unity URP developers who want to tweak the Lit shader without diving into HLSL. Watch now and start customizing your materials today!

🔗 Timestamps:
00:00 - Intro
00:29 - Where to find the sample shaders in Unity 6
00:47 - Setting up the Shader Graph version of URP Lit
04:00 - Removing the Custom Editor GUI for full Shader Graph control
04:50 - Outro

#Unity6 #ShaderGraph #URP #GameDev #UnityTutorial
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I can't believe I came across this video just when I needed, and you uploaded it just 12 hours ago. I'll consider myself lucky for today :) Thanks for the video, so helpful!

mehmethayricakir
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It's a great resource for learning how shaders are constructed.

jixal
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Great video, I never knew they had this! Maybe you could make an example modifying the lighting or some implementation to ur own version as another video idea.

Memeieli
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For some reason, whenever i modify the shader variant limit to 513, it reverts back to 128 and i couldnt find a fix

reverse
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Thanks for making a video, but unfortunately this is not 100% correct. After you remove the GUI setting you cant access all the standard parameters that was exposed before anymore, honestly this really makes the production shaders so much less useful :(

nights
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Too bad they did not also include lighting calculations in that example.

sealsharp
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