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The Beginners Guide to Creating Realistic Graphics (In Unity)
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00:00 Intro
01:11 Overview of Realistic Graphics
02:02 MODELING-----------
02:32 level of detail
03:11 what program should I use?
03:22 MATERIALS----------
04:45 getting materials
05:32 online to unity
07:32 making materials
07:57 optimization techniques
09:13 trimsheets
10:16 channel packing
12:38 LIGHTING----------
13:04 render pipelines
14:39 light rays
15:29 how games handle lights
16:46 baked lighting
17:45 mixed lighting
18:44 reflection probes
19:05 realtime GI
19:38 comparing lighting strategies
20:24 Future of Graphics
------------ 1. MODELING
1-1 Getting Started
1-2 Level of detail
1-3 What program should I use?
------------ 2. MATERIALS
2-1 Texture Properties
2-2 Getting materials
○ Free Online options:
2-3 Online to unity
2-4 Making materials
○ Other Options:
2-5 Optimization Techniques
2-6 Trimsheets
2-7 Channel Packing
------------ 3. LIGHTING
3-1 Lighting Intro
3-2 Rendering pipelines
3-3 Light rays
3-4 How Games Handle Light
3-5 Baked lighting
3-6 Mixed Lighting
3-7 Reflection probes
3-8 Realtime GI
3-9 Comparing Lighting strategies
Future of Graphics
Credits: Music from Lud and Schlatt's musical emporium
Edited by Zinjo & Isto Inc.
01:11 Overview of Realistic Graphics
02:02 MODELING-----------
02:32 level of detail
03:11 what program should I use?
03:22 MATERIALS----------
04:45 getting materials
05:32 online to unity
07:32 making materials
07:57 optimization techniques
09:13 trimsheets
10:16 channel packing
12:38 LIGHTING----------
13:04 render pipelines
14:39 light rays
15:29 how games handle lights
16:46 baked lighting
17:45 mixed lighting
18:44 reflection probes
19:05 realtime GI
19:38 comparing lighting strategies
20:24 Future of Graphics
------------ 1. MODELING
1-1 Getting Started
1-2 Level of detail
1-3 What program should I use?
------------ 2. MATERIALS
2-1 Texture Properties
2-2 Getting materials
○ Free Online options:
2-3 Online to unity
2-4 Making materials
○ Other Options:
2-5 Optimization Techniques
2-6 Trimsheets
2-7 Channel Packing
------------ 3. LIGHTING
3-1 Lighting Intro
3-2 Rendering pipelines
3-3 Light rays
3-4 How Games Handle Light
3-5 Baked lighting
3-6 Mixed Lighting
3-7 Reflection probes
3-8 Realtime GI
3-9 Comparing Lighting strategies
Future of Graphics
Credits: Music from Lud and Schlatt's musical emporium
Edited by Zinjo & Isto Inc.
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