The Beginners Guide to Creating Realistic Graphics (In Unity)

preview_player
Показать описание
00:00 Intro
01:11 Overview of Realistic Graphics
02:02 MODELING-----------
02:32 level of detail
03:11 what program should I use?
03:22 MATERIALS----------
04:45 getting materials
05:32 online to unity
07:32 making materials
07:57 optimization techniques
09:13 trimsheets
10:16 channel packing
12:38 LIGHTING----------
13:04 render pipelines
14:39 light rays
15:29 how games handle lights
16:46 baked lighting
17:45 mixed lighting
18:44 reflection probes
19:05 realtime GI
19:38 comparing lighting strategies
20:24 Future of Graphics

------------ 1. MODELING
1-1 Getting Started

1-2 Level of detail

1-3 What program should I use?

------------ 2. MATERIALS
2-1 Texture Properties

2-2 Getting materials
○ Free Online options:

2-3 Online to unity

2-4 Making materials
○ Other Options:

2-5 Optimization Techniques

2-6 Trimsheets

2-7 Channel Packing

------------ 3. LIGHTING
3-1 Lighting Intro

3-2 Rendering pipelines

3-3 Light rays

3-4 How Games Handle Light

3-5 Baked lighting

3-6 Mixed Lighting

3-7 Reflection probes

3-8 Realtime GI

3-9 Comparing Lighting strategies

Future of Graphics

Credits: Music from Lud and Schlatt's musical emporium
Edited by Zinjo & Isto Inc.
Рекомендации по теме
Комментарии
Автор

This video is meant to be a jumping off point on your journey to learn video game graphics!


It also took me almost a year to make😅, so consider subscribing and sharing the video

isto_inc
Автор

Your ability to break down complex things into a super fun but jam packed with value video is uncanny. Forgetting just the game dev side, which obviously I'm also interested in, this is a masterclass in video editing, story telling, the subtle background using "triangles filling in and moving" and everything else related to content creation. The amount of time that must have gone into this is wild. Much appreciated on ALL fronts.

Runesun
Автор

Great vid! I love how you were able to do those transitions where it happened within the scene and not just cut to the next topic

abdulkder
Автор

This video is so fucking helpful, im making a game and i want the optimization to be key, and this video is litterally the key for it. Thank you so much!

bytefloww
Автор

Thanks man 😊. it was useful and fun to watch. It's a perfect tutorial. Have a great day

HarukXd
Автор

gonna do an 🤓aktually moment rn sorry ._.
13:10
Unreal has 2 pipelines, deffered and forward shading
Deffered is the default, has more features and uses render buffers to render the final image but forward shading is more optimized and renders the light sources directly to the screen without buffers so it can run on VR and on mobile
But great video! Very well made. i like how you explained the different texture sets that specific software uses and how some engines use packed texture maps it could be quite confusing to beginners.

nikodevvr
Автор

This is too good. I learned this stuff myself and it wasn't easy. You did a great overview!

iiznub
Автор

Tip: Most important thing is post processing and visual effects. 1k textures can still look hyper realistic with good post processing and effects.

CreepyCurlew
Автор

This was an incredible video! Good job!

Fmlad
Автор

holy cow. this thing is like a bible. W

AIAdev
Автор

This video is going to be very useful. Thank you for making it!

penutbean
Автор

i have been thinking and planning a car game i want to build one day, this is a fantastic video

marisasob
Автор

6:45 "... but luckily for you, I figured it out. There are two tools that convert everything for you."

Well that doesn't explain anything. "Just add the images and it works", sure, but what about when it doesn't? What if drag and drop fails? How will people know how to fix it, if they don't know what each does, or how to add the images manually? You also added the tiniest text about why there's two different normal maps (DirectX inverts the green channel, whereas OpenGL doesn't), but it's not explained beyond that.

jmvr
Автор

great video! this video made me want to get back into game dev!

Csbees
Автор

Wow what a video, helped a lot thanks!!!

Rosties
Автор

"I only made 2D games, so for my first 3D game i went ultra realistic" 😂😂

kylespevak
Автор

he remembered his youtube password YEY!!!

cedricquilal-lan
Автор

great keep making vedios
also on unreal engine

pppppppp
Автор

Can it be necessary to learn c++ language for making games in unreal engine/unity
PLEASE RESPONSE

ssagarmmaity
Автор

First?

Man it feels weird to comment that.

Beru-qsnc