Heavy Machine Gun is Literally Broken - Helldivers 2

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Heavy Machine Gun is Literally Broken - Helldivers 2
Creator Code: ohdough
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#helldivers2 #helldivers
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Just make it belt fed from a back pack and it'd be awesome.
Only refillable once the back pack is fully empty as a draw back if you like.

Edit: Gentlemen, those of you saying "just take the Supply Pack", are missing the point. It's the low magazine size and loooong, stationary reload time that bugs me about this otherwise very potent gun.

SickOne
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The Berserkers feel like they take fixed damage. No matter if I'm using secondary, primary, or support weapons, the TTK never changed much

Tracker
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Don't really understand why the MG support weapons are so undertuned in terms of ammo and reload. Like, I love the MG. The medium armor pen is so dang comfy.

TeHPHoBoS
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I wish ALL support weapons came with an optional backpack on the other side of the drop pod like the autocannon. For lasers, a cooling pack, for bullet weapons a large ammo pack, for mg's a belt fed backpack, the arc thrower a stronger battery for + 1 Arc etc. You can either carry it for a better support weapon or leave it to run a shield or rover.

rightinthefriggineye
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The term you are looking for when talking about the shot placement versus the dot is height over bore. Which is pretty realistic if the optic is considerably higher then the barrel of the firearm. Arrowhead seems to enjoy inputting real world things into their guns so it would make sense that the machine gun is sighted in for a much longer distance than point blank.

LynnLynnHeavyIndustries
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I also personally dislike the lack of the 3rd person crosshair / gun circle.
I just do not like the 1st person ADS in Helldivers.

Lordbobomb
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Okay, I just did some testing on the weapon sight to see if this really is height over bore. It isn't. The cross hair is improperly offset to be higher than it should be.

I have a monitor that lets you place a dot in the very center of your screen. HMG shoots on that center dot regardless of whether you're at 10m, 25m, 75m, 150m, or 300m from the target.

treetrunk
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Sweet fucking Liberty, it pierces TANK and Hulk armor?! no wonder we only get 75 shots. The bullets coming out of this thing have got to be fucking MASSIVE.

Edit: For it to be able to pierce bot tank armor but not organic bug armor is the biggest pile of shit I've ever seen in my life.

ZeraSeraphim
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100 Round Mag, 3 Reloads would have been nice.

void.society
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The more i ADS with this gun, the more i realize the actual problem:

The sight is in fact centered. the red dot, on the other hand, is NOT centered. it sits above the middle of the circle for some odd reason. put the dot just above your enemy and you can land shots fairly reliably.

...still should be addressed though.

SpynalToad
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4:27 the slugger also does this, and it hit's dead center at longer distances. i think it's related to the distance between the sight/scope and the barrel. the bullets do not come out of your sight/scope like they do in many other games, they come out your barrel.

Kinbako
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Tried it out myself and when it hits it can shred but it's really REALLY hard to do on the fly, but it's a decent defend weapon when you can sit prone not having to move much

buttermanaws
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Something I think would help balance the bots a bit better is reducing their turning speed more as the unit gets larger. Hulks being able to waddle 180 degrees in like 2 seconds is whack.

DoomFlavored
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>New toys
>hmg that you gotta use 1st person to fire accurately
>Misaligned sight

Come on dev man

Yorvast
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To be fair, unlike the other MGs. The HMG when you pick up ammo or supplies gets both belts back. Not only one.
Works like the scorcher that way, less ammo but easier to resupply.

AllyionSol
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I feel like Arrowhead has some big problems with their QA system. Every time they add something it has a bunch of problems that need to be fixed. The exosuit still one-shots itself randomly to this day and the HMG genuinely looks unfinished. I don't know why it doesn't have a 3rd-person crosshair when even the autocannon does.

EspyMelly
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I really feel helldivers could benifit from utility packs. For example pressure canisters boosting range on the flame thrower and a ammo feed backback that works for both machine guns. Youd switch to backpack feed with thr same button you self supply with.

nothingclever
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Speaking of the off-sight problem, it’s became more problematic when you try to shoot the rockets from mech. I spend like 2-3 rounds before I could correct the trajectory to even close a single goddarn bug hole lol

TheHeroNut
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For me, something is wrong with the ADS in this game. Instead of focusing on the enemy, it focuses the sights and blurs the enemy, making it essentially useless.

SilverionX
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The math are simple... 75 bullets / 3 Firerate mods :
420 rpm - 12 sec. of constent fire > 750 rpm - 7 sec. of constent fire > 1200 rpm - 5 sec. of constent fire
For aproximatively 8 seconds of stun releoad _( meaning you can't move or you cancel it all )_

The gun is strong. Crazy strong. But utterly flawed by its lack of crossair, the missaligned targetting/shooting, and a poor ammo capacity... if those are fixed ( cause I refuse to believe they are features ) and the magazine extended to a 100 rounds, we'll have a very potent weapon to manage the varmint and hteir heavy armors.

sirjazz