Texture Coordinates - Shader Graph Basics - Episode 8

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Texture Coordinates - Shader Graph Basics - Episode 8
In this beginner tutorial, we discuss texture coordinates. I talk about what they are, what they're used for, and then show several examples of operations you can do with them in a simple shader in both Unreal 5 and Unity.

Here's another video to learn how to create distortion with texture coordinates:

Here's last week's video - The Dot Product Node:

And here's the playlist for the whole series:

Learn more!

Web Resources

Shader Book Recommendations

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Theme Music
Peace in the Circuitry - Glitch Hop

Background Music
Sappheiros & Almaa - Dreams

#UnrealEngine #shadergraph #uvcoords
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Amazing series, better than any paid course I've seen on the topic.

tastinapraznine
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Hey Ben, I am a big fan of your tutorials and learned a huge deal out of them and still revisit your videos for reference. Keep up the good job.

altugozhan
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I've been using Blender for nearly a year and I've had to learn all this intuitively. Now to hear it all explain like this makes everything fit! Now don't get me wrong, there are some very nice channels dedicated to teaching shader nodes in Blender, but nothing I've found compares to how clear and thorough this series is. You make easy! Thank you, Ben!

binyaminbass
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Good example with oranges :) Thanks for lessons!

johnykallisto
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best shader tutorial series! thanks Ben!

aoaowang
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Best Video ever made explaining UV Maps. Still can't wrap my head around on how UV Coordinates look like. Does every Pixel on a UV Map has its own coordinates? So for example the top area on a Dice has multiple pixels, and all those pixels get shifted together? So a Face of a Dice has MULTIPLE UV Coordinates (As many pixels there are) and they all move together?

DarkSession
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That's a great episode! Thank you!

janbarnabas
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Ooh Thank you...I'm quite new..
Thanks 4 that SuPeR explanation "again!!" (Gawd) 😊👍👍👍

googlefuuplayad
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Hello, it's a cool video. Can you help me? I need to render the UV coordinate of any object in the scene, with post-processing material. Do you have any idea how I can do this?

samuel_
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Ben you mentioned that the multiply and add nodes are the cheapest instructions so we should use multiply even though it is unintuitive right?

universalsoldier
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You know of any ways I can better mask off parts of the coords?, at the moment i'm using sin(e)s but I feel like there's less expensive ways to do it.

Eg right side only is sin(Red) or mask off upper half is sin(Blue)

callmeray
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Can you provide the download link for uv visual tex in the video,it's very useful for me, thanks

lloydli