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Understanding Texture Maps - Shader Graph Basics - Episode 5

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In this beginner tutorial, we go over texture mapping. I walk you through the high level workflow for creating textures and getting them into the engine. I also go over the factors that control the size of textures in memory and how to control the amount of memory to get the right balance between quality and memory usage in both Unreal 5 and Unity.
Here are the links to the 2 earler videos that I recommended you watch:
Basics of PBR Rendering:
Texture Compression:
Here's a video that goes over the sRGB setting and what it means to apply gamma correction to a texture:
Here's last week's video - Basic Shader Math:
And here's the playlist for the whole series:
Learn more!
Web Resources
Shader Book Recommendations
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Sappheiros & Almaa - Dreams
#UnrealEngine #Unity #Textures
Here are the links to the 2 earler videos that I recommended you watch:
Basics of PBR Rendering:
Texture Compression:
Here's a video that goes over the sRGB setting and what it means to apply gamma correction to a texture:
Here's last week's video - Basic Shader Math:
And here's the playlist for the whole series:
Learn more!
Web Resources
Shader Book Recommendations
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Sappheiros & Almaa - Dreams
#UnrealEngine #Unity #Textures
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