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Understanding Texture Coordinates - Getting Started with Blender Nodes
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Texture coordinates can look like magic but once you understand them, they're really straight forward. Coordinate manipulation is the most fundamental part of procedural texturing so it's worth getting your head around what the colours mean and what options we have available!
Contents:
00:00 - Intro
00:11 - Where and what are texture coordinates?
03:57 - UV Map node
04:34 - Generated
05:47 - Normal
06:24 - UV
06:40 - Object
07:20 - Camera
08:12 - Window
08:33 - Reflection
09:20 - Position
10:03 - Normal, Tangent & True Normal
10:53 - Incoming
11:25 - Parametric
11:53 - Backface, Pointiness & Random per Island
12:26 - Summary
13:46 - Outro
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Nodes Used:
INPUT
-Geometry
-Texture Coordinate
-UV Map
Shortcuts:
SHIFT+A: Add menu
SHIFT+D: Duplicate node
CTRL+SHIFT+D: Duplicate with connected inputs
CTRL+H: Hide unused node sockets
H: Minimise selected node
M: Mute selected node
CTRL+J: Frame selected nodes
CTRL+G: Group selected nodes
SHIFT+TAB: Turn on snapping
CTRL+SPACE: Maximise work area
G: Grab (especially useful when trying to move reroutes)
CTRL+X: Dissolve node
CTRL+Right Click: Cut noodle
SHIFT+Right Click: Add reroute
D+Left Click: Draw annotation
D+Right Click: Erase annotation
CTRL+Drag a slider to snap
SHIFT+Drag a slider for fine adjustments
F2: Rename a node
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