Material Tricks 02 - Nanite Tessellation - Remove Tiling & more

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How to enable Nanite Tessellation, How to remove Tiling effect, How to activate Ambient Occlusion, How to add dynamic wetness near water.

Displacement commands:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

Ambient Occlusion command:
r.AllowStaticLighting=False

00:00 - Intro
00:22 - Megascan Textures
01:15 - Remove Tiling
02:44 - Enable Ambient Occlusion
04:06 - Enable Displacement
04:46 - Nanite Tessellation
05:28 - Water Plugin
05:58 - World Position Basics
08:03 - Applying World Position
08:35 - Enhancing Wetness
09:56 - Perfecting Wetness
12:07 - Connecting water to material
15:40 - Next Video
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Very good Video, did a course on Unreal engine in University, and I didnt learn this..

jakobmn
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Wow this guy!! Great info on everything I've been wanting! No one shows the tiling solution like you! Great things

TheZunimi
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The unreal community keeps getting better and stronger every day. thank you so much for your helpful tips.

solarstoned
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Great video, loved the wet map section and blending with the roughness

ali.d
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Precious knowledge.
You've gained another subscriber!!!

jotacoxabagaray
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You are amazing at explaining. Looking forward to see more tutorials from you!

ketanshrivastava
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This is a fantastic tutorial. Thank you for this!

benblaumentalism
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Same here, another sub. Excellent! I learned a lot in this one. Thank you for such a top notch tutorial!

EddyMendoza-pgjt
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You can also disable "allow static lighting" in the project settings. Engine- Rendering

TurandSand
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Very helpful, need to learn much more from you 😊

ashishrawat
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Very nice. Thanks for sharing your knowledge

BooneyTune
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Que interesante, muchas gracias joven 👍

ElPajaroLoko
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My Persian brother!!!! You are some next level. How many years do I need to get to your level of understanding the ue material editor knowledge??

betterdeadthanred
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Do you have tutorial for doing an ocean and a beach too? Also brilliant tutorial too.

wayneroyrutherford
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Great tutorial, I subscribed. A Question, so if we set AllowStaticLighting to false, what's the problem with that? I'd preffer it to be false, so that AO will work properly. Any cons when I set it to false?

UnchartedWorlds
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Good tutorial! Can you tell me how to apply this in Brushify?

simonb
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داداش اون کامند هایی ک گفتی برای ننایت
دیسپلیسمنت گزینش تو نود متریال اومد
اما تسلیشن تیکش نیومد
و مشکل دومم اینه
همون متریال شمارو ساختم اما تایلینگ شما درشت شد برای من بشدت ریز
عدد هرچی بالاتر بره ریز تر میشه
اول ویدیو هم خودت اینو گفتی
بعد چیجوری تو نود متریالت تایلینگو روی 50 گذاشتی ولی درشت تر شد؟

mmdrezaa
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I wish you teach the same process in substrate and add mutiple material layers and paint some black and white mask

phalhappy
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why if i add

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

and anctivated the plugin in material it's visible the dispalcement text? i can active the "enable tassellation" but nothing happen, i've tried with 5, 5.2, 5.3 and now with 5.4 but dont work, pls someone could help me?

emanueledifranco
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Excellent, but the texture are squared and repeated, how can I fix it?

souobuzz