MMO's Are Not For Casual Players = Wrong

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Are MMORPG's Casual friendly, is it even worth playing an MMO as casual? Are casuals ruining MMO's?

#NewWorld #MMO #MMOcasual
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I have played MMO's since 1999 (eq) then on to eq2 and some WoW. Most of the time as a "casual" never hours on end, I was around when people in Everquest were on call to get a raid mob, before instances. The one thing that always kept me in game was that I could EVENTUALLY get really good gear and improve my character to almost be as good as the hard core players, it may take me a couple months more, but I could do it, and there was always grouping content to do for people that were not hard core, and there were always other things to do, I could go questing, I could collect shineys, I could try to get every achievement available. Also the guild was a huge thing, most companies I see in New World are not the good social group that other MMO guilds were. The balance is real hard to get and maintain, but one thing I have noticed, if you start adding too many gating mechanics and make the grind so high only people who play 24/7 on you tube or have no life outside of the game can get to it, it is a recipe for a game to slowly go into decline.

theRealRobMart
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Casuals are the people who have jobs. They are the ones with money.

SgtHack
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I’m new to NW/MMOs (Loving NW) I’ve played games like Rust Tarkov really hardcore survival gear/loot heavy games. I think a big problem is normal players watching Twitch/YouTube and comparing themselves to streamers. TBH as of right now I’m willing to bet the vast majority of players don’t have BIS gear.

CatDaddy-SB
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Thank you for the great content. Where are you from ?

Manuel-oegv
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If a gaming company designs their MMO content to attract both "casual" AND "hardcore" players, then the casual crowd will always outnumber the hardcore crowd. Therefore, the gaming company is bound by their own content to cater to the casual crowd if they want the revenue generated by them. New World has no subscription and only a cash shop which so far, has only cosmetics. I believe that casual players are more apt to buy from a cash shop than hardcore players. Some hardcore players actually look down on players running around draped in cash shop gear since these hardcore players would only wear gear that they earned from hardcore game play ( i.e.. flex). And let's face it, the casual crowd on average probably has more disposable income to spend on a cash shop than say, a 24/7 hardcore player who may not even have a job to afford cash shop items in the first place.

christopherdaffron
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I agree with you 100%, sir. There are weeks I can manage to squeak in 5-10 hours a week, and there I times I can invest 20-40 a week. I've never felt excluded in any game even though others make comments when I post anything about casual play.

mbatt
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Someone need to make a post in the NW forum and link your videos in it! Completely agree the devs need to look after us casual gamers too!

win
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Here's the problem with new world. Not only is not for "casuals"... it's also not for new players. Games are supposed to attract players, but new world does the opposite. The people with the biggest companies and most gold are basically the ones who played beta. I started on release and am still behind. They started by nerfing all kinds of skill lvl progression, so if you start new world today, you'll have a much harder time than the players that have everything.
This is a huge problem because this game has a player based economy. You want to lvl up?? You have to spend twice the materials... and those materials are easiest found by buying from the players that already have everything.
New players will most likely never end up with a company that can obtain territories or be relevant in any way.

spiritwyrmk
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Jay, I was slightly offended you didn't showcase my anti-casual comment but I appreciate you agreed with my specific point.

alexbrowne
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Unfortunately devs will never communicate what their treadmill speed is. They risk losing one or other side of the playerbase. Instead they will try and please both and make missteps along the way in doing so. It's pretty much expected these days which is a shame.

sharanchandran
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Casuals wanna pay to not eat a dinner at the restaurant. And to not watch a movie at the cinema.

Corvus
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They changed the nature of the game to have flagging and pve for casual players though right?

crazychainsaw
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Very good commentary on the subject. I couldn't of summed it up better myself. I love New World and while i'm a little worried about the state of end game and the direction that's it's going right now I think i'm pretty good. I consider myself prettey casual. I try and play 5 nights a week or so but mostly can't get on till late and can only put in 4 hours or so. And in an MMO that's not all that much. I would like to get into the dungeons but NW seems to want to gate them off and make them tough for a casual to get in and have fun running them with friends. I hope that trend somewhat subsides. Not to say I don't want hard core modes of the dungeons or certain dungeons that I may not ever get to attempt. I can appreciate somoene that is more hard core and can dedicate more time. They deserve to enjoy playing the game as well. I'm hopeing AGS will find that balance and devlope systems that can reward both game styles. For now I have plenty to do trying to lvl Weaponsmithing! Enjoy and keep makng the great content!

redpill
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any kind of feeedback is ok? now im no rocket engineer but i demand they makem out of marzepan

Corvus
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2:30 wtf Ashleigh Amrine....did they really name a dungeon after a dev, cringe.
Luckily she is female so probably hasnt molested anyone and they wont need to change the name to Cassidy temple.

GrimJRS
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Mmos are not for casual players, a good mmo is dessign around rewarding time and energy commited to the game. people who play more and play better get further and get stronger than those who dont. This is directly opposed to casual mindset where you do not want to contribute your time or energy to a game, especially in a long form fashion. In essence you demand what you didnt earn - for free, essentially that the developers allowed you to cheat and cut corners or outright be granted priviledged status or brake the game for you.

Corvus
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Don't worry, the new world players that comment things like that are usually the players that are in that 1%, where they make tens of thousands of gold and have huge companies. Of course the game is perfect on their eyes.
People need to flood the forums with complaints. The developers also get a lot of praise from these players and they think they're doing a good job. Developers nowadays listen to content creators first, regular players second. Content creators are mostly the bulk of that 1%, so it's obviously they like the game how it is

spiritwyrmk
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TIME, that is the determining factor in MMO now a days. Most all MMO are designed around time sinks to control progression. All you need to do is log in and mindlessly "grind" same content over and over to "max" out you character. More and more I see devs basing their game on just feeding player "sparkly" shit and "big" numbers to keep you logged in. No real thought or skill needed, just get the highest level and stats on gear and face roll everything. The only real difference between "casuals" and "hardcore" is the amount of time you play. Not to mention the "career" gamers, that is a whole other issue screwing games just my 2 cents

rotnbazturd
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A specific to WoW/FFXIV and so on (because I didn´t play other MMOs than these too, except NW): Most "casuals" are there for the story and the socialising. Most "hardcores" are there for gear/item progression and the challenge. The one thing I think what WoW did right was when they introduced the IDEA of the looking for raid system as a catering to the story-driven casuals. Because story is tied to raids and end-game content, but mostly raid progression for the "casuals" is either to time consuming to really progress or to much of a hassle of learning the fight. One thing that always get´s me is "I need the items, I need the damage" when it comes to gear progression for casuals, because they saw a hardcore player killing the enemies for the daylie quest in like 2/3 of the time he does. The hardcore did not save 1/3 of the time for the killing, he propably spend like 100-200 hours more for getting the gear to spend a short amount of time in this particular case of a kill. Also wearing the gear itself, back in the days it was okay to be a casual and gaze the shiny armor of the hardcores. If you wanted the gear, put in the time, because it is an achievement. For me the shiny gear is like having the rare transmogs/pets/mounts which you get for doing a dungeon/raid for yourself like a 1000 times to finally get it to drop. I was a casual, I was a hardcore, I was a hardcore casual (putting in the time to learn all the mechanics, but still not commiting time to really progress into high-end) and I think for most people it is about "I´m not worth, if I do not have the shiny, powerfull gear", but beeing a casual you are the majority! It´s like saying "I´m not a manager, therefore I´m not worth". It´s 100% okay to be a casual, but on the other hand it´s 100% okay to be a hardcore (if you still manage to life your life accordingly), but only as long as the crucial part (story) is not gated for the casuals.

dancingbear
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MMOs are for all players.
The devs need you to keep playing so they add grind.
If an mmo is good its loved by casuals and those with no life.

GrimJRS