Why Is Every MMO Dying EXCEPT This One?

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MMOs died with the popularization of wikis and easy access to meta databases of games. It permanently shifted the main goal of MMOs from basic exploration, adventuring, and socialization to minmaxxing and obsessing over collecting the highest amount of minor stat advantages as efficiently as possible. Wikis turned MMOs from social experiences into isolated work simulators.

tHeWasTeDYouTh
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There also seems to be a difference in philosophy when it comes to player retention. When FF14 starts losing players, Yoshi-P doesn't panic and go "We must retain what's left!" he stops and asked "Okay, what are we doing wrong that is making them leave?" He also doesn't panic over natural churn. In fact he's said in interviews "Go ahead, leave for a bit, play some other games, there's lots out there, we'll be waiting when you get back." There's no pressure to log in every day or FOMO.

Silvershadowfire
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17:28 this is the biggest killer of FFXIV for me - an MMO where you need to beg your friends to play 30 hours or so just to experience some fun content together

HipyoTech
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Something that's kept my best friends and I still playing WoW coming up on almost 19 years later is that it still functions very well as a "common space" we all know and love despite where we're living or working. We're all spread across the U.S. now, in different parts of our careers, marriages, divorces, and plenty of kids but Azeroth is still the place we can hang out and catch up in peace and I'm so grateful for it now that we're all well into our 30's ❤

miscellania
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Me waiting 18 minutes for him to start explaining why oldschool runescape did everything right.

Sputnik
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All I need in a mmo is a world to get lost in. Not a treadmill to the endgame.

mikeyoung
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I remember growing up and watching my dad play Aion. It was such a beautiful looking game at the time, my dad was in charge of the banking and items at the guild. I don't remember the name of their guild, but the leader's name was ClockWatcher. They still speak to each other through facebook.

I have lots of memories being amazed by the graphics, the amazing pvp that I don't think has been replicated to such a level with essentially having wars and being able to turn into gods. I remember hundreds of players mixing and meshing into a laggy blur as people died left and right and came right back into the battle as soon as they could, flying through the skies and even fighting in the skies as well.

The community was also amazing from what I saw. I remember seeing a person have a stand up selling an item for x money. Then someone comes up and sets up a stand selling it for less, then someone else for less, then another for less, and finally the last one for free! I remember laughing so much with that. But, I also remember a memorial of honor was had for two of the members of the guild. They passed away overseas while in the military. I watched as every member gathered together in honor for their friend. It was such a sad day.

Im sad to see that everything in the game is now gone. All that fun, fighting, joy, connection, and sadness. All gone. The guild either does not exist anymore, or was given to someone else. None of the original members play it anymore. I was too young to get into the game, and im sad that can never happen due to corporate greed.

Anyways, this is just my story. I just wanted to share some fond memories i had just by watching my dad play the game. I really do miss it, even though i never had the chance to play it during its glory.

brandonmojica
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I remember playing MMORPG, hunting low level monster with couple stranger you just met, doesnt really look for anything specific, we just level a little, farm/grind, while chatting, or comment on the monster design, its drop/loot, what people write in global chat, etc.

addikgamingWorld
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i love that line, "give us stage transformations, give us boss transformations, give us epic soundtracks. And if you wont, FFXIV will."

themacksimum
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FF14 is not only thriving and successful, it's basically carrying the massive Square Enix brand on its back. It accounted for iirc about 20-25% of all sales from the entire company last year. That's a testament to the power of making and maintaining 1 really good game.

lethargicwizard
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During Wrath, I was leading a guild, and a member gifted a Celestial Steed to me from the Cash Shop, and I was honored. I went and looked at the cash shop, realized it was $25, and I knew instantly that this was going to be a downward trend in MMO's. Blizzard was going to make so much money from this one decision, that we'd see mounts in the Cash Shop until the end of time.

ByronC
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The economy is struggling, people are working themselves to death and have no free time to play games, and nobody can afford luxury expenses like game subscriptions right now. Add on predatory monetization and exploitative practices, and being a gamer has never been more expensive.

mitchhaelann
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one reason for ff xiv´s success is the simple fact yoshi-p and the other dev´s love and actually play their own product and theyre really close to the community, with regular devtalks (othen around 12 hours long) and playsessions with random people on stream.

larskoenig
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OSRS is kept alive by content creators, that and a dev team that is engaging with the players and genuinely listens.

DragoserakerIT
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i like the serious business of the main story quests

and then on the other end of the spectrum, you have this series of sidequests known as Hildibrand Manderville, in which the tone and environment of it is like a complete 180 turn

the immersion of worldbuilding and storytelling in final fantasy 14 is completely amazing

nurhidayattaib
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What keeps OSRS alive is it’s community. The content created by it keeps me interested even if I’m not playing it.

rambow
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One of the worst things is loot boxes / loot crates / random boxes. It's bad enough that everything is now on the cash shop instead of obtainable simply by playing, but when the game developer makes you have to gamble just to get the cool item you want, then they've gone too far. I believe this has turned off a lot of players, and keeps them away from MMOs.

quito
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I realize no game does this anymore, but for me WoW lost its magic when it stopped enforcing PROGRESSION. In vanilla if you wanted Tier 3 you were FORCED to work with your guild, farm Molten Core until enough core players were geared, then hurl yourselves mercilessly against BWL until that was on farm, then learn and perfectly execute Naxx. The skill and gear floor was dramatically higher for each raid tier and we spent countless hours prepping, dying, and slowly learning them. Our reward was equipment and clout that LASTED. They didn't just drop the last cycle's raid gear into a 5 man farming hamster wheel. Most guilds couldn't achieve the hardest goals (mine certainly didn't) but I could proudly wear my tier 2 gear around and flex it's power as I made my way around every other activity in the game.

When you want people to stay engaged for years, you need to provide indelible, real rewards. It's just not worth all the work, the time, the struggle, it you farm out your best in slot gear only to see that a few weeks later it can be farmed in a few hours with little effort.

daetros
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MMOs destroying their game for the sake of monetization is one of the biggest challenges with getting friends to try FFXIV, because they just assume any MMO operates like that and often refuse to believe that one doesn't until I finally get them to give it a try.

verxintRising
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I agree. The MMO industry, as most industries today, forgot about quality. They forgot that people aren't looking for crap, they are looking to be satisfied with their purchase. They forgot that if you make a compelling product, people will keep buying it. They forgot if they take care of the customer, the customer will take care of them.

buzz
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