Breath of The Wild but EVERY ATTACK, he gets FASTER

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Every Time Link Attacks, he gets faster. We start at 0%, and end up with WAY too much speed.

Daily YouTube Channel: @Linkus7Daily
VOD CHANNEL: @OldInactiveLinkus7VODs

Thank you so much MelonSpeedruns for helping with developing this mod!

And shoutout to MajinPhil and SmallAnt for giving me the idea for this mod!

#BoTW #Modded #ForYourTranquility
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I have 3 more videos dropping in the next 2 weeks so be sure to subscribe to the YouTube channel, we are getting so close to 200K subs!
Thank you everybody so much for the support as always!♥

Linkus
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I like how urbosa has to warn thunderblight by saying: “this thing is fast! Watch yourself”

jonathansmith
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New challenge:
- attacking decreases your speed by 1%
- you start the game at 1017%
- if you hit 0% you start over

icarlygod
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Mod idea: every time an enemy attacks, it's kind gets faster. So if a bokoblins hits link, then a every bokoblin gets a speed boost permanently

melalvarado
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Congrats on completing your 1017% speedrun of BotW! Most people can only do up to 100%.

thecosplaycrafter
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Zelda: "Hurry Link!"
Link: "YOU WANT ME TO GO

Izolus
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I'd love to see linkus make more content like this!

sledgen.
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I actually wish more YouTubers got sponsors for actual indie games as opposed to some mobile game or product I've never used.

I might actually check this game out

Zinkolo
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This takes speedrunning to a new level

scoutLeFleuR
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You should do a challenge where you try to beat the game while only hurting enemies running into them.

derbohrkopf
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Is the damage dealt from running into enemies at 1000+% speed also a thing in the regular game? That is, could you launch Link fast enough to deal damage to enemies?

cullenhutchison
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*sees the end note*
Well now you gotta see if you can kill Ganon at some ludicrous speed with impacts only.

dradicnova
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2:45 oh hey linkus just rediscovered the mss from windwaker… in botw

fainfawn
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I love seeing speedrunners know ridiculous mechanics and being able to pull off crazy manuevers, but knowing nothing about the "simple" mechanics, like cooking, lol

bradl.
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Wow, the Mario kart double dash music both was amazing but also sent me into some Vietnam-fueled flash-backs

notmattmclellan
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What if you made this but time based? Start at 25% speed and increase by 1% every minute. Or at 1% and increase by 2% every minute if that doesn't get out of hand fast enough

kanyeweast
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Now this is a challenge I'd like to try!!! I'd get to 5k speed just to one-hit lynels... just for the heck of it.

TheSonicFairy
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Link to Thunderblight: “YEAH, THATS HOW IT FEELS!”

i-work-at-enron
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Now I want to see a FewestAttacks% speedrun

-Fewer attacks on the counter has priority over a faster time
-Each manual shot from a bow, each melee contact made on enemies, and each bomb detonated adds 1 to the counter
-Runes are not considered other than bombs
-Multishot bows count as 1 attack per shot
-Master Sword and Windcleaver beams count as 1 attack each if they make contact
-Korok Leaf projectiles do not count as attacks
-A max charged spear combo would count as 13 attacks
-Claymore and longsword spin is 1 attack for each enemy contact
(in the case Urbosa's Fury is obtained it would count as 1 attack in addition to the count obtained from the charged attack)
-Bows and bombs add 1 to the counter regardless of enemies hit
-Shield bash with a Lynel Shield counts as 1 attack
-Using magnesis to move objects is *not* considered, but hitting objects that are currently in stasis *is* considered
-Hitting trees does not inherently count as an attack
-Hitting multiple enemies, except when it comes to bombs or multishot, counts as multiple attacks

(To anyone interested, you can use this idea for any kind of content without crediting me)

the-abyss-stares-back
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I juat realised that BIL stands for bomb impact launch. I was wondering why you weren't calling them windbombs lol

sledgen.