Projectile Godot 4 #godotengine #gamedev #godot4

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Imagine a remake of gta San andreas in godot

theshadowgamedev
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In my game the bullet ray comes from the muzzle instead of camera center, if there is an object in the way the bullet won’t hit the object in the Centre of the screen instead it hits at the bottom left Centre

Noober
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wow, so intrigued to know how you did this

breadman
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What are those red raycast lines after you shoot your target? I understand the yellow ones are the bullets fired.

MastermindAtWork
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I have a question, i tried creating a one shot particle system for ejecting shells. the problem is that the particle system cant emit multiple times until its finished. so you can only have one shell emitted at a time (or you have to instantiate the particle node for each shot).
how did you do this?

GameDevGeeks