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Sway and Bob | FPS Attempt 11.1 | Godot Engine 4
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Godot4 version: 4.0.1 stable
OS: Win 10
CPU: i7-5820K
RAM: 64.0 GB
Graphics Card: RTX 3080 10G
Effect enabled: SSR, SSAO, SSIL, SDFGI
This week, I added/adopted several features to the character controller based on Btan's "Q_Move" project.
1.Weapon (Arm) procedural sway and recoil.
2.Smooth stair movement (lerp "Head" node).
3.Procedural arm bobbing, jumping, and landing.
4.Movement sound.
==*==*==*==*==*==*==*==*==*==*
=*= References: =*=
-info:
“Collision Response:How to Climb a Staircase Properly”, Btan
"Q_Move", Btan
-arm rig:
"Insurgency 2014 Custom Animation Multi-Rig"
-assets:
"GodotDebugGeometry", Cykyrios
"Godot-Engine-FPS", Droivox
#godotengine #godot4 #gamedev #devlog
OS: Win 10
CPU: i7-5820K
RAM: 64.0 GB
Graphics Card: RTX 3080 10G
Effect enabled: SSR, SSAO, SSIL, SDFGI
This week, I added/adopted several features to the character controller based on Btan's "Q_Move" project.
1.Weapon (Arm) procedural sway and recoil.
2.Smooth stair movement (lerp "Head" node).
3.Procedural arm bobbing, jumping, and landing.
4.Movement sound.
==*==*==*==*==*==*==*==*==*==*
=*= References: =*=
-info:
“Collision Response:How to Climb a Staircase Properly”, Btan
"Q_Move", Btan
-arm rig:
"Insurgency 2014 Custom Animation Multi-Rig"
-assets:
"GodotDebugGeometry", Cykyrios
"Godot-Engine-FPS", Droivox
#godotengine #godot4 #gamedev #devlog
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