We made Vampire Survivors BUT in 10 Lines of Code

preview_player
Показать описание
We challenged ourselves to make a Vampire Survivors like in only 10 lines of code in Godot Engine - and it was a real struggle!

~ Credits ~
Music by Daniele Zandara (Vampire Survivors OST)

-

Follow us on twitter to stay updated on Furcifer news and tutorials:
Рекомендации по теме
Комментарии
Автор

>write whole game
>put it into a library
>call it in 1 line

TuriGamer
Автор

Artists have videos of "Drawing a picture in 10 minutes/1 hour/10 hours", it'd be cool to see something like this in coding a game with 10/50/500 lines of code for example.

BitchArtProductions
Автор

Imagine what these guys could do if they realized you can write more than 10 lines of code!

Jokes aside, I enjoyed this a lot!

tino
Автор

I know game dev is just a bunch of duck tape and hacks, but this takes that to a whole new level!! Nice work.

Aarimous
Автор

The moonwalking skeleton is honestly just the right amount of jank to give a game like this a charm. This is a pretty crazy undertaking, good job

rigen
Автор

It's kinda crazy how versatile the AnimationPlayer is

leetri
Автор

I created a game in this genre recently for a game jam, probably had 20x the code and honestly not much more functionality. Very impressive work.

Ethereal_Phoenix_
Автор

This is brilliant. Not only do you demonstrate the workflow and thought process for coding and editing, you do so with a smile. In other words, your video made me feel like I can do it too. Thank you guys!

singularity
Автор

More of this please! Stuff like this seems perfect for understanding every nook and cranny of the engine.

quinndepatten
Автор

"10 lines of code" (+ 10 million lines of dependencies)

dandymcgee
Автор

And then there’s me who attempted to make Tetris in python and somehow it had like 8k lines and still didn’t work

thethe
Автор

Son: Dad can we buy Vampire survivors?
Dad: Give me 7 mins Son

elymX
Автор

I've never seen someone turn an entire game into a code golf challenge, amazing

TheLemonyOne
Автор

And that's how you learn that less lines of code doesn't mean good coding. Very impressive video!

viperk
Автор

Soon the AnimationPlayer will be powerful enough to BE the engine. It's the emacs of nodes 🤣.

Somebody-lqgm
Автор

Holy roguelike, Batman! This is a fun watch. I love the fact that you don't just write out the short code, but show how it's "typically" done then explain your compression process line by line.

Soulessblur
Автор

Its incredibly bad programming and would result in a very ugly line, but you could use the same script for the player and enemy, and just use a ternary operator based on the parent nodes name to determine whether it does the player movement or enemy movement. Thats two lines in one!

bigbodge
Автор

Wow you are amazing. I didn't think the baseline goal was possible (I expected a janky mess that worked on technicalities, because 10 lines is so few) and you actually made the game more detailed over time. Just love it.

mnm
Автор

Next video : make a game using animation players only :D

minutemovies
Автор

Ha, this reminds me of the completely-codeless flappy bird I made a few months ago. Specially the tricks with AnimationPlayer for the leveling system.
Perhaps I should make a video about it...

LVo