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Performance Test | FPS Attempt 11.2 | Godot Engine 4
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Godot4 version: 4.0.1 stable
OS: Win 10
CPU: i7-5820K
RAM: 64.0 GB
Graphics Card: RTX 3080 10G
Monitor: 4k 60Hz
==========Graphics Settings===============
Effect enabled: SSR, SSAO, SSIL, SDFGI
Resolusion: 3840x2160 (Native)
Resolution scaling: 1.0, Bilinear
VSync Mode: Enabled
Anti Aliasing: Disabled
==============Result===================
The maximum achievable frame rate for this scene:
1920x1080 ~300fps;
2560x1440 ~180fps;
3840x2160 ~90fps;
====================================
I made some adjustments to the graphics settings and code, which improved the frame rate. However, I'm curious to see how the performance will hold up in more complex scenes.
In addition, I added a hardware status overlay to the video for evaluation.
In terms of resolution, I found the "Resolution Scaling" option, which seems to allow for running in full screen and changing the displayed resolution. I'll try this out next time.
==*==*==*==*==References:==*==*==*==*==*==*
-info:
“Collision Response:How to Climb a Staircase Properly”, Btan
"Q_Move", Btan
-arm rig:
"Insurgency 2014 Custom Animation Multi-Rig"
-assets:
"GodotDebugGeometry", Cykyrios
"Godot-Engine-FPS", Droivox
#godotengine #godot4 #gamedev #devlog
OS: Win 10
CPU: i7-5820K
RAM: 64.0 GB
Graphics Card: RTX 3080 10G
Monitor: 4k 60Hz
==========Graphics Settings===============
Effect enabled: SSR, SSAO, SSIL, SDFGI
Resolusion: 3840x2160 (Native)
Resolution scaling: 1.0, Bilinear
VSync Mode: Enabled
Anti Aliasing: Disabled
==============Result===================
The maximum achievable frame rate for this scene:
1920x1080 ~300fps;
2560x1440 ~180fps;
3840x2160 ~90fps;
====================================
I made some adjustments to the graphics settings and code, which improved the frame rate. However, I'm curious to see how the performance will hold up in more complex scenes.
In addition, I added a hardware status overlay to the video for evaluation.
In terms of resolution, I found the "Resolution Scaling" option, which seems to allow for running in full screen and changing the displayed resolution. I'll try this out next time.
==*==*==*==*==References:==*==*==*==*==*==*
-info:
“Collision Response:How to Climb a Staircase Properly”, Btan
"Q_Move", Btan
-arm rig:
"Insurgency 2014 Custom Animation Multi-Rig"
-assets:
"GodotDebugGeometry", Cykyrios
"Godot-Engine-FPS", Droivox
#godotengine #godot4 #gamedev #devlog
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