Collision Detection For 2D Games - The Primitives

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In this video we introduce some of the most common collision primitives for collision detection in 2d games. Since this is only an introduction to the primitives themselves, we will cover all the particular collision variants in separate videos.

Chapters:
00:00 Intro
00:16 Problem Description
01:03 Point and Circle
01:39 Ray and Line
02:13 Axis Aligned Bounding Box | AABB
02:46 AABB to coarse
03:04 Oriented Bounding Box | OBB
03:44 Outro

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