Indie Game Devlog 18 : Comparing 2 custom Collision Methods

preview_player
Показать описание
I'm on a real roll with collision detection, I even made a second seperate collision detection system! In this video I compare the two collision detection systems and also show some code.

Рекомендации по теме
Комментарии
Автор

i hate collisions i hate collisions i hate collisions

dimitris_kour
Автор

5:24 why not use MTVs (Minimum Translation Vectors) they work really well in my 2D physics engine similar to yours, I didn't want to deal with too much logic so I used the traditional MTVs and it works well

turkymmd
Автор

Could you talk a little more about how you managed to get the character intersecting on slopes? I'm trying to implement something similar to your system, except I'm not using SAT. Since I'm doing it in Unity I'm using Unity's physics queries to detect overlaps, but I can't quite get my head around how you managed to get the effect of the character centering horizontally on the slope.

xThuby
Автор

This is Libgdx right? I wasn't aware Libgdx could release on Nintendo Switch?

loot
Автор

Thanks. this is really cool. I am sick of unity kiddies running rampage on youtube

ace-mlqu
Автор

Your previous game(SpiritSphere DX) is also made with Nez?

nedjaimes