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Collision Detection - How to Make a 2D Game in Java #6
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In this video, we will implement collision detection so player character stops when he tries to walk through solid tiles.
Caution: This is a tutorial for Java 2D beginners so it's pretty verbose! (and the pacing is a bit slow...)
If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link:
Guidelines for using Blue Boy Adventure's code and assets:
If you have any questions, feel free to leave a comment.
Thanks for watching.
Timestamps:
0:00 Set tile collision status
1:54 Set player's solid area
7:28 Set up Collision Checker
10:28 Detect collision
25:40 Final result
#javagamedevelopment #java2D #javagametutorial #javagameprogramming
Caution: This is a tutorial for Java 2D beginners so it's pretty verbose! (and the pacing is a bit slow...)
If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link:
Guidelines for using Blue Boy Adventure's code and assets:
If you have any questions, feel free to leave a comment.
Thanks for watching.
Timestamps:
0:00 Set tile collision status
1:54 Set player's solid area
7:28 Set up Collision Checker
10:28 Detect collision
25:40 Final result
#javagamedevelopment #java2D #javagametutorial #javagameprogramming
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