Skinned Mesh Sampling in Unity VFX Graph

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What other effects or tutorials would you like to see next?

ZiFX
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This feature looks promising for what I wanted to try, thanks for the video!

dreamisover
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Hello! I'm using Unity 2021.1.7f1 and Visual Effect Graph 11.0.0 . When I follow the tutorial, I can't find any Position (Skinned Mesh) block, or any block at all with the word 'skin'. Would you have any idea what I'm missing?

EDIT: Found it! In 2021.1.7f1, you need to go to Preferences > Visual Effects > Experimental Operators/Blocks. Just in case anyone else runs into this!

Thank you for the great tutorial!

jasonreinhardt
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liked and subscribed!
very good video, right to the point, very clear and informational

GameDevGeeks
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This is great! Is there any way to weight the particle emission rate by the emission texture applied to a skinned mesh's material? I have glowing bits on my character models I would love to apply this to.

evanlane
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This is sick. I was trying to achieve this in my project using the Shuriken particle system with the skinned mesh renderer for the shape, but for some odd reason when I go into play mode and try to trigger the particle animation, it no longer detects the input of my skinned mesh. Any ideas as to why this could be happening?

impulsegames
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Thanks you so much for your videos! (L)

sepinaco
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@Zii Nice introduction. I'm still searching for a solution fo make a VFX Graph follow a Spline. In Shuriken it is working with a specific Script but I couldn't get this done directly in VFX Graph. Especially when visualising specific Media Flows in engines etc. it would be nice to just have an editable spline and not a skinned high poly mesh.

MichaelSchubertPhoto
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You are a genius dude...

I'm thinking, someone teleports and leaves behind these after affects..

schonkigplavuis
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Thanks. Idea for the VFX Graph tutorial: Disintegration

JIN-TECH
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You could try making the effect from FF15 where after Noctis throws the sword a "clone" of him is left behind. Or even try something similar to the 2B dodge in Nier where after a perfect dodge it sends 4 clones of the mesh in oposing directions.

tukimicetk
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How do you add the surface to the exposed properties? I can't understand just by looking at your screen. You somehow seem to select the Beta_Surface in the hierarchy without changing the inspector or clicking and dragging it to the SkinnedMeshRenderer property. Its at 01:54

verdantforests
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Reeeally really cool, at the end of yesterday I figured out the problem, like in your video I was using the blocks in the update particle xD, have you tried to animate it like moving all the mass of particles from another shape or position to that skinned mesh?

Ocsiboi
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When i try to adjust the color of the particles, the model reverts to a T-pose. any idea why?

liamshannon
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How do you achieve world Space simulation?

holy
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Please please help i cant find skinned mesh position though i did the operator thing ?

silfantomhifgaming
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Really great tutorial! 😁
Have you by any chance had a look at the Sample Skinned Mesh operator? It looks more capable than the Skinned Mesh Position block, but I haven't yet figured how to replicate the block's behaviour with it.

Luke
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With this effect we could set a character on fire?

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Is it possible to use it real-time on a game object?

chenliu