Unity VFX Graph:Mesh Particle Fragments

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Unity VFX Graph:Mesh Particle Fragments
0:00 Intro
0:30 Environment settings
0:55 Create VFX Graph archive
4:33 Place model
6:06 Set up VFX Property Blinder
7:12 Add particle model
10:35 Particle Turbulence settings
16:08 Adjust particle fluttering direction and color
19:00 Add external control parameters
19:24 Bind different models

Version:2023.1.0b12

If you become a paid member of my Patreon, you can download the completed results here and my other effects files:

如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):

Join as a member of this channel,Support me to continue creating:

#unity #smash #VFX #unitytutorials #vfxgraph #unityparticle #meshparticles
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Version:2023.1.0b12

If you become a paid member of my Patreon, you can download the completed results here and my other effects files:

材質球與Prefab檔案):

EricWang
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Hi Eric, this video was really usefull, Thank you. Is there a way to spawn particles from one object to another...and to others in a sequence. Particles starting from the human, forming to the lamp....etc...? Thanks.

bence
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Nice, not too hard. What if I want to use an animated mesh instead of a static mesh? Can this method be used too?

patrickjansenD
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Hi Eric, I purchased this effect but couldn't find the exactly same parameter settings for the lamp shown at the beginning of your video, nor is it covered in the later part of the tutorial. Would love to get the same effect..

ZitongWu-jrbi
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Love your work . Keep it up . Can you make a video on slow motion bullet trail . Like ghost warrior contract. It will be very helpful.

abuzzakasm
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Very beautiful, would you share the source code for studying reference?

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