Unity VFX Graph:Model Edges Bursts

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Unity VFX Graph:Model Edges Bursts
Version:2023.1.0b12

If you become a paid member of my Patreon, you can download the completed results here and my other effects files:

如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):

Join as a member of this channel,Support me to continue creating:

0:00 intro
0:24 Pre-environment and object settings
1:16 Mesh Particles VFX effect binding
2:00 Mesh Particles VFX setting review
3:00 New function setting: limit the living range of particles
8:15 Shader for making trimming
12:00 Combine the shader change with VFX effects

#unity #smashfx #VFX #unitytutorials #vfxgraph #burstfx #meshparticles
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Version:2023.1.0b12(URP)
If you become a paid member of my Patreon, you can download the completed results here and my other effects files:


0:00 intro
0:24 Pre-environment and object settings
1:16 Mesh Particles VFX effect binding
2:00 Mesh Particles VFX setting review
3:00 New function setting: limit the living range of particles
8:15 Shader for making trimming
12:00 Combine the shader change with VFX effects

EricWang
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The sample mesh operator is missing for me is there any way I can get it? I'm on Unity 2021.3.11f

HariPrasadh-fxcu
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This is exactly what I'm searching for, I love it

just wondering, is there anyway to reuse the particle to do something like reverse stuffs but with different mesh ?
Like the mega man sandman

rukomusic
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Can we tell you the tutorials we want to learn? inspiring tutorials 🎉🤩👾💯

oguzmuslu
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Teacher, I bought some of your work and Udemy course
The question is, is this not applicable to 2D sprite? I've been wondering since before.

rmpjjfs