Texture Mapping in GLSL [Shaders Monthly #5]

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In Episode #5 of Shaders Monthly, we talk about texture mapping and how it can be implemented in GLSL.

1) Textured Triangle

2) Textured Cube

Documentation for the shader plugin node of the GSN Composer:

Additional lecture slides:

00:00 What are Textures?
03:19 Textured Triangle
10:19 Texture Wrapping
12:18 Textured Cube
14:58 Phong Shading with Textures

Music: Left U Into - Otis McDonald (YouTube Audio Library)
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Thanks for making these tutorials. Very helpful to visualise whats going on in the background of games and 3d animation software.

I tried mapping a texture on a plane object and the texture stretches and distorts when I increase the segments number to more than one. Why is this happening?

wewakemartin
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This isi so cool!! is there a way to out put the result on an external screen? have a quad mapper as web app can be pritty handy!!

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