How to Add a Texture Input to Every GLSL Shader in Max/MSP

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In this video we see how we can add a texture input to an existing shader writtein in GLSL in Max/MSP.
We first add the texture matrix and the texture as uniforms to the vertex program, then we create the texture coordinates, pass them to the fragment shader, and then we sample the texture.

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#maxmsp #cycling74 #jitter #shaders #glsl #texture
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