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What are Mipmaps? Texture Filtering in GLSL [Shaders Monthly #6]
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In Episode #6 of Shaders Monthly, we talk about mipmaps and how they are used for texture filtering in computer graphics. Furthermore, we will demonstrate the implementation in GLSL.
1) Magnification Filter
2) TextureLod
3) Mipmaps
More information by NVIDIA on mipmap creation for non-power-of-two textures:
Documentation for the shader plugin node of the GSN Composer:
Additional lecture slides:
00:00 Introduction
00:20 What are Mipmaps?
01:21 Multum in parvo
02:17 Mipmap Generation
03:48 Mipmaps for Texture Mapping
05:33 Magnification and Minification Filter
06:06 Nearest-Neighbor Interpolation
06:56 Bilinear Interpolation
10:12 GLSL implementation: Magnification Filter
15:59 GLSL implementation: TextureLod
18:25 GLSL implementation: Mipmaps
Music: Left U Into - Otis McDonald (YouTube Audio Library)
1) Magnification Filter
2) TextureLod
3) Mipmaps
More information by NVIDIA on mipmap creation for non-power-of-two textures:
Documentation for the shader plugin node of the GSN Composer:
Additional lecture slides:
00:00 Introduction
00:20 What are Mipmaps?
01:21 Multum in parvo
02:17 Mipmap Generation
03:48 Mipmaps for Texture Mapping
05:33 Magnification and Minification Filter
06:06 Nearest-Neighbor Interpolation
06:56 Bilinear Interpolation
10:12 GLSL implementation: Magnification Filter
15:59 GLSL implementation: TextureLod
18:25 GLSL implementation: Mipmaps
Music: Left U Into - Otis McDonald (YouTube Audio Library)
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