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Basic Texture Mapping // OpenGL Tutorial #16
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In this video we will go over the details of getting basic texture mapping working in OpenGL using C++.
If you want to get the same version that was used in the video checkout the tag TUT_16_TEX_MAP.
Timecodes:
0:00 Intro
0:40 Challenges
1:02 Texture coordinates
2:00 Number of texture axes
2:32 Naming the texture axes
2:58 Minification and magnification
4:53 Filter types
6:08 Texture mapping arch in OpenGL
8:28 Texture mapping TODO list
10:34 Star of code review
10:37 Getting STB image
12:18 The Texture class
13:44 Loading the texture
17:22 Setting texture state
18:11 The bind function of the texture class
18:36 Shader changes
19:42 Handling texture coordinates
20:17 Misc changes to app code
20:55 Changes to the render loop
21:28 Build and run
21:34 Conclusion
Feel free to comment below.
Twitter: @ogldev
My gear (Amazon affiliate links):
Credits:
Images:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
If you want to get the same version that was used in the video checkout the tag TUT_16_TEX_MAP.
Timecodes:
0:00 Intro
0:40 Challenges
1:02 Texture coordinates
2:00 Number of texture axes
2:32 Naming the texture axes
2:58 Minification and magnification
4:53 Filter types
6:08 Texture mapping arch in OpenGL
8:28 Texture mapping TODO list
10:34 Star of code review
10:37 Getting STB image
12:18 The Texture class
13:44 Loading the texture
17:22 Setting texture state
18:11 The bind function of the texture class
18:36 Shader changes
19:42 Handling texture coordinates
20:17 Misc changes to app code
20:55 Changes to the render loop
21:28 Build and run
21:34 Conclusion
Feel free to comment below.
Twitter: @ogldev
My gear (Amazon affiliate links):
Credits:
Images:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
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