#11 BUMP MAPPING | OpenGL | GLSL | Shader Programming | 3D | Texture

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Bump Mapping
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Hola Amigos,

This week I have tried this concept called 'Bump Mapping' from the OpenGL Programming Guide 8th edition on different 3D objects.

Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. [Source: wiki]

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