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Java 3D game programming from scratch
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Hi guys, here I leave a little project I´ve been working on, hope you enjoy :).
Details:
Using Java version 1.6 with no external libraries such as openGL or LWJGL, the reason for that is just to prove my maths skills though it´s not very efficient...
The maths im using behind the scene are basic vertex transformation with matrix multiplication, and for creating the "Z-Buffer" I just compute the distance of every faces on the screen and then they get rendered from back to front.
356 coding minutes.
If you wanna some more specifications just comment or send a PM, Thanks!
Details:
Using Java version 1.6 with no external libraries such as openGL or LWJGL, the reason for that is just to prove my maths skills though it´s not very efficient...
The maths im using behind the scene are basic vertex transformation with matrix multiplication, and for creating the "Z-Buffer" I just compute the distance of every faces on the screen and then they get rendered from back to front.
356 coding minutes.
If you wanna some more specifications just comment or send a PM, Thanks!
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