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Java 3D Game Development 39: Component Based Architecture

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3D Opengl Game development log videos with commentary about my indie Java RPG game.
This week I worked on restructuring the entity hierarchy in the code to use a component based architecture.
The game is written in Java, and uses LWJGL and the Opengl API.
Music:
Kevin MacLeod - "Wallpaper"
This week I worked on restructuring the entity hierarchy in the code to use a component based architecture.
The game is written in Java, and uses LWJGL and the Opengl API.
Music:
Kevin MacLeod - "Wallpaper"
Java 3D Game Development 39: Component Based Architecture
Java 3D Game Development 40: Entity Editor
Java 3D Game Development 41: Entity Editor II
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