Java 3D Game Development 71: New Areas

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3D Opengl Game development log videos about my indie Java RPG game.

Fished off the effect editing tools and added some new areas into the game!

The Team:

Butterfly texture atlas: Craig Ramage

Erik Quick: All Ancient Ruins models, Oak Tree, Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree

Christopher Jubell: Food Stall, Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet

marCOmics: Herb Stall, Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton

Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon

Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff

Richard Weug: Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model

Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model

Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench

Alexander Schulte: Small Bush
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel, snowman, second Xmas tree
Stiles3D: Xmas tree
Josh "Shadow" Monson: Various sound effects
Aleksander Długosz: Spirit Short Sword, Tribal Spear
Niklavs: Headwear Shop Icon
Nicolas: Waterfall sound fx (not yet shown)
Simeon Heinze: Candy Cane
Titas Vaitkunas: The loud thunder clap!
Teddy C: crossbow (not yet shown)
BonJoniLP: 2H sword (not yet shown)
Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box
Reza Enayatizaman: Shadow Long Sword

Music:

Licensed under Creative Commons: By Attribution 3.0

End of video music- Kai Engel, "Waking Stars":
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I'm starting to envy your skills. ;)

Trinedyy
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This is like my favorite series on youtube :)

jksdxsg
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I dont know if its a little bit akward, but I always watch your dev logs multiple times during the week, till the new videos are released.. ^^'

rcookie
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This is by far my most favorite series on YouTube; simply because of its ability to baffle me every Friday. Amazing job dude, I hope this game becomes extremely popular.

Smknblood
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You motivate me to continue building knowledge and keep creating stuff with my programming and design skills

ManMadeToons
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Awesome progress man, its looking fantastic, keep up the good work

LewyAlsoDraws
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Absolutely fantastic, very impressed with the progress!!!! Keep up the good work

edtheminer
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Glad to see you got it working! it looks really good. :)

Vida
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Nice progress!! ^o^
Cool new areas and models, and of course the aditions to the visual fx editor! ;)
Especially the tavern model for the harbour area got me pretty excited! xD

rcookie
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Hey! It's my butterflyAnim texture atlas!! :)

craigr
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by doing terrain bit by bit you will take alot more time and work to do waht you would otherwise do quick when mapping entire zones from start to finish, creating the assets for camps and environments and then making the entire terrain map, making sure it looks good, then texturing it THEN adding objects and then perhaps a touchup on texturing to add paths and roads in relevant places.

Corvus
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You should do a setup tour if you get a chance, I know you should in the behind the Scenes, but it no in depth.

mindjinx
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I reckon that harbour would look nice with a few boats in it. If you want I'll have a go at a few in 2 weeks time after my exams are done?

DemonicGaming
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Beautiful!! I've always noticed this but didn't wanna say anything, are you going to implement normal maps for terrain textures? They look flat of course, but it is not to say this world still looks beautiful. It almost reminds me of the Everquest days more so than Runescape now. I can't wait to see this world expand, I would love to traverse it and admire all the work.

jasonjepson
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Hey man, do you use the _standard_ AWT tools that the JDK provides to create all these editors? Or do you use a library?

MrLazini
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What is your experience in general, with Java ? For how long have you been programming ?

j.sleeka
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Hey, how do you deal with creating your blend maps ? I tried implementing per vertex 'blend color' the same way as heights on terrains, so that I can easily edit them in my world editor, but it obviously doesnt look good, since its per vertex.
Do you manually paint each blend maps for each terrains in a program like gimp or photoshop ?

Yan-mzyh
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In blender do you keep your objects separate or do you merge them before you export as an obj because I always get an error with the obj parser unless I merge mine, so I was just curious if you do something different :P?

Pokabbie
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Hi!

Are all your tools avalible for public because that would be awesome for beginners like me!

Notfound-gpqn
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Will you be teaching about OpenAL sometime in the tutorial series? Like, maybe make a new mini tutorial series about the Open Audio Library?

bluejay