Fallout 4 Ultimate Character Creation Starting Guide! - Choosing Best Perks & SPECIAL Stats! (FO4)

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Fallout 4 Ultimate Character Creation Starting Guide! - Choosing Best Perks & SPECIAL Stats! (FO4) - Fallout 4 Gameplay!

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POV: you watched this 5 years ago as a kid but now you’re an adult and are starting to play fallout again as you remember how much happiness it brought you in the past.

claydemarco
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STR 6 for "Strong Back" and "Armorer" / PER 4 - for "Locksmith" / END 1 / CHA 1 / INT 10 for getting more exp points to rise faster in levels / AGI 1 / LCK 5 - for "Idiot Savant" to increase exp gain even more. With this starting attributes the character levels much faster during the game and you can spend more levelups into further SPECIAL Points or perks. You also are able to lockpick and hack things early in the game and most important to fast travel while overloaded. This is the way to max out absolutely everything because you gain levelups much faster with this build. Remember: If you want to max out -all- attributes and perks you need a level of about 275. So you save yourself many hours/days because the "over time" exp gain is clearly higher than in other builds. With this leap you can skill your character in any direction faster.

Indyday
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S-3 P-4 E-3 C-4 I-9 A-3 L-3. I'm doing quite well in my power armor . Lock-picking, hacking, weapons/armor/settlement designing. I even took vacation day off from work to play it, lol.

lavacero
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This wasn't uhm... particularily useful, to be honest. I don't know, maybe it's because I already knew a little bit, but I wouldn't really call this a "starting guide". It's rather just a showcase of the new perk system.

aBetterHumanBeing
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I'm back bc of the series. Welcome back brethrens.

Jhnnybgd
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everybody knows the best perk is being able to fast travel while overloaded

somethinghandlesomething
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I'm very late to the party and just got the game for the first time. I was a little lost when trying to learn about perks/stats so this was extremely helpful and I really appreciated how you broke this down. Liked and subscribed!

alyxxpratt
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Another good way to read the Perk Chart is to realize that each column of the chart is devoted to the SPECIAL skill at the top (i.e. the left-most column are all Perks that are based on your Strength skill). So, if you decide to invest your Perk points in a particular column, just follow it down towards the bottom to see what you can get if you continue to invest in that skill.

KneelBBacon
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Str 3
Per 3
Endur 4
Char 5
Intel 7
Agil 2 (or 1)
Luck 5

A non vats build. Good charisma, lots of exp and good health. Use the special book to up your per by 1 so u can get lockpicking.

ven
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Intelligence --> nuclear physicist: most important thing if you want to use your power armor often.

Nakai_the_Wanderer
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In previous Fallout's you could get some hillarious conversations with INT 1.

claespetersson
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I'm going SNEAKY SNIPER with a focus on stealth and stealth range buffs.

[] STR: 3 [] PER: 4 [] END: 5 [] CHA: 6 [] INT: 1 [] AGI: 7 [] LUCK: 2 []

[STR] Need three to unlock the rank 1-4 armor mods, but not essential. I'm using this to eventually travel into weird places.
[PER] Locksmith is key to sneaky and gaining good positions not to mention all the great stuff you can find.
[END] I love Aquaboy for the breathing underwater and using water as a sneaky approach. In this case, my next point goes here so I can also get Rad Resist.
[CHA] Local Leader is clutch for sharing resources.
[INT] It's tough because it'll take a long time to level up, but you can't have it all.
[AGI] Mr. Sandman is essential and Ninja is sweet with a silencer.
[LUCK] To make my life less annoying, I want Scrounger for the extra ammo.

Alternatives:
- You can go STR=1 if you don't care about exploring radiated places and jack up INT to level up faster.
- I feel very strongly about picking great locks, but you ignore those with PER=2 instead and still get the Rifleman upgrade.
- Local leader just makes life so much easier, but if you're great at resource management (or a masochist) you can go CHA=4 with a dog or CHA=3 with no dog, but it'll make conversations harder.
- Yes, Luck=1 is one more point to spend, but really the extra ammo is soooo nice. But a point's a point.
- Extra points saved by using one or more of the above alternatives can go toward either END=6 for the Rad Resist or dumped all into INT to level up faster. As always, never take a trait above 8 -- even INT.

angelikmayhem
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Fallout 4 Ultimate Character Creation Starting Guide - Choosing Best Perks & SPECIAL Stats!

MrBossFTW
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My God NO !

I hope you don't start over-milking this game too.
but i do think it's a breath of fresh air that you're doing a new game

cornflakesandmilk
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As someone who liked creating original characters, I often just distribute stats based on the character traits. If you do a lot of side quests like i do, you tend to get enough points to expand nicely from there anyway :P

though i will admit. I tend to take the "role playing" in role playing games a bit too seriously, lol

prynxeofdarkness
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just started my 5th character, must confess I have watched this video before starting all but 1 of my characters. Thanks for the help and scroll over all perks

jimmajam
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3 strength 4 perception 3 endurance 7 charisma 6intelligence 4 agility 3 luck

liamgeyer
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Holly shit, I feel like such a dumbass, I'm level 15 and this whole time I was leveling up the base stats only I didn't even know there was a whole 5 floors under, I'm honestly thinking about making a new game, but I have to say thank you!

malisk
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I first played fallout when i was 14. 14 years later im getting so much more out of it.

mr.beefythecarnivore
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Thanks for explaining the perks system in Fallout 4.
This is a great game.. but sometimes it is easy to get confused of how the perks work...

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