Unity3d Graphics with Unity3d LWRP and creating a vertex displacement shader

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Vertex displacement with Unity3d while we use the Lightweight Rendering Pipeline to bring an amazing look to a sphere deformation. We also go through and create few exposed properties for our shader with Shader Graph.

Don't miss the previous video on Unity3d HDRP:

Also the Unity3d project demonstrated in this video can be downloaded from:

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Damn you are hard at working making new videos :) You are getting some really cool effects going.

NiclasGleesborg
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great tutorial, you explain it ver good, thanks Dilmer

itsus
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Is there a reason you hooked the Normal Vector Out into the multiply node instead of the output of the Add node that had normal and position? It seems like the add node isn't doing anything?

patrickwambold
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20:00 Instead of controlling brightness with color using intensity down in the menu might be better. Do you see those -2 -1 0 +1 +2 part? It is for intensity preview. That is generally used at programs about photography. (We use the same thing in photography softwares like lightroom to edit exposure) This is generally more accurate.


And instead of editing intensity of bloom at postprocessing which will change everything in your scene editing that intensity individually might be more proper way of handling bloom or exposure of object.

o.
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why do I have a pink material? is it something what I missed? Should I set up my unity project not only 3D but something else? please help :(

balintbudai
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what packages do you have dowloaded to make this work? Having trouble setting up my material with the shader

joshuaedward
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please tutorial curve world shader graph...

vannda
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